33. Strands and Hair: Modeling, Animation, and Rendering

Thursday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB

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Sponsored by AK Peters

Over the past six years, there has been a Renaissance in hair modeling, rendering, and animation. This course covers the gamut of hair simulation problems and presents working solutions. Topics include recent and novel research ideas, and time-tested industrial practices that created spectacular imagery.

Prerequisites

Familiarity with fundamentals of computer graphics, physical simulation, and physically based rendering is strongly recommended but not mandatory. Also recommended: understanding of numerical linear algebra, differential equations, numerical methods, rigid-body dynamics, collision detection and response, physics-based illumination models, and fluid dynamics.

Intended Audience

Special effects developers, technical directors, game developers, researchers, and anyone interested in physically based modeling for computer graphics.

Organizer

Sunil Hadap
Adobe Systems Incorporated, formerly at PDI/DreamWorks
sunilhadap (at) acm.org

Lecturers

Marie-Paule Cani
University of Grenoble & INRIA

Florence Bertails
University of British Columbia

Ming Lin
University of North Carolina at Chapel Hill

Kelly Ward
Walt Disney Animation Studios

Steve Marschner
Cornell University

Tae-Yong Kim
Rhythm & Hues Studios

Zoran Kacic-Alesic
Industrial Light + Magic