33. Strands and Hair: Modeling, Animation, and Rendering
Thursday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB
Prize: Best Course Notes for a New Course
Sponsored by AK Peters
Over the past six years, there has been a Renaissance in hair modeling, rendering, and animation. This course covers the gamut of hair simulation problems and presents working solutions. Topics include recent and novel research ideas, and time-tested industrial practices that created spectacular imagery.
Prerequisites
Familiarity with fundamentals of computer graphics, physical simulation, and physically based rendering is strongly recommended but not mandatory. Also recommended: understanding of numerical linear algebra, differential equations, numerical methods, rigid-body dynamics, collision detection and response, physics-based illumination models, and fluid dynamics.Intended Audience
Special effects developers, technical directors, game developers, researchers, and anyone interested in physically based modeling for computer graphics.Organizer
Sunil HadapAdobe Systems Incorporated, formerly at PDI/DreamWorks
sunilhadap (at) acm.org
Lecturers
Marie-Paule CaniUniversity of Grenoble & INRIA
Florence Bertails
University of British Columbia
Ming Lin
University of North Carolina at Chapel Hill
Kelly Ward
Walt Disney Animation Studios
Steve Marschner
Cornell University
Tae-Yong Kim
Rhythm & Hues Studios
Zoran Kacic-Alesic
Industrial Light + Magic
