29. Crossing The Line: Moving From Film to Games (and Possibly Back)

Wednesday
Half-Day, 8:30 am - 12:15 pm
Level: Beginning
Room 1AB

As games have matured into the HDTV era, the need for rich, polished graphics is greater than ever. This course explores the impact that film artists can have upon video games and what game artists and studios can expect as game teams grow and more film people move into games.

Prerequisites

Very basic understanding of film-production principles and an interest in video games. Recent experience with playing on current game consoles (Xbox, Xbox360, or Nintendo Game Cube) is also helpful.

Intended Audience

People in the film segments of the computer graphics industry who are considering a change to the games industry and artists, producers, and game developers who are working on their first next-generation game title.

Organizer

Evan Hirsch
Microsoft Corporation
evhirsch (at) microsoft.com

Lecturers

Rick Stringfellow
Electronic Arts Canada

Sal Melluso
Paul Amer
Cliff Brett
Brien Goodrich
Jamie Marshall
Microsoft Game Studios