28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB
The amazing power of the latest GPUs has spurred a real osmosis of ideas between the game developers and state-of-the-art graphics research. This course presents ground-breaking 3D rendering and innovative real-time algorithms from award-winning game engines that are pushing the visual boundaries and interactive experience of complex virtual worlds. These techniques are applicable in both real-time and offline domains.
Prerequisites
Working knowledge of a modern real-time graphics API like OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.Intended Audience
Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.Organizer
Natalya TatarchukAMD Graphics, 3D Application Research Group
natashat (at) bu.edu
Lecturers
Christopher OatAMD Graphics, 3D Application Research Group
Jason L. Mitchell
Chris Green
Valve Software
Johan Andersson
DICE
Martin Mittring
Crytek GmbH
Shanon Drone
Microsoft Corporation
Nico Galoppo
University of North Carolina at Chapel Hill
