28. Advanced Real-Time Rendering in 3D Graphics and Games

Wednesday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB

The amazing power of the latest GPUs has spurred a real osmosis of ideas between the game developers and state-of-the-art graphics research. This course presents ground-breaking 3D rendering and innovative real-time algorithms from award-winning game engines that are pushing the visual boundaries and interactive experience of complex virtual worlds. These techniques are applicable in both real-time and offline domains.

Prerequisites

Working knowledge of a modern real-time graphics API like OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.

Intended Audience

Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.

Organizer

Natalya Tatarchuk
AMD Graphics, 3D Application Research Group
natashat (at) bu.edu

Lecturers

Christopher Oat
AMD Graphics, 3D Application Research Group

Jason L. Mitchell
Chris Green
Valve Software

Johan Andersson
DICE

Martin Mittring
Crytek GmbH

Shanon Drone
Microsoft Corporation

Nico Galoppo
University of North Carolina at Chapel Hill