26. The Morphology of Digital Creatures

Half-Day, 8:30 am - 12:15 pm
Level: Beginning
Room 11AB

Fundamental features of human and animal anatomy inform the structure of digital creatures, whether they are realistic or based on novel combinations of known morphologies. This course connects the biomechanics and environmental adaptations of living and extinct organisms to techniques used to represent bone, muscles, and skin in digital creatures.


Familiarity with 3D animation, character rigging, modeling, and deformation systems.

Intended Audience

Students and professionals interested in character design and performance.


Tim McLaughlin
Lucasfilm Animation
timm (at) lucasfilm.com


Stuart Sumida
California State University, San Bernardino