24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday
Full-Day, 8:30 am - 5:30 pm
Level: Advanced
Room 8
Graphics processors (GPUs) have become powerful engines capable of a variety of computations beyond computer graphics. This course takes a detailed look at both basic and advanced issues related to computation on graphics hardware (GPGPU), with an emphasis on core computational building blocks and a focus on applications to graphics and simulation.
Prerequisites
Experience with a modern graphics API (OpenGL or Direct3D), including basic experience programming vertex and pixel shaders, and/or background with GPGPU languages. Some experience with GPGPU is helpful but not necessary.Intended Audience
Researchers and engineers interested in investigating general-purpose computation on graphics hardware, as well as graphics and game developers interested in incorporating these techniques into their applications.Co-Organizers
Mike HoustonStanford University
mhouston (at) graphics.stanford.edu
Naga Govindaraju
Microsoft Corporation
nagag (at) microsoft.com
Lecturers
Mark HarrisNVIDIA Corporation
Jens Kruger
Technische Universität Munich
Aaron Lefohn
Neoptica
John Owens
University of California, Davis
Justin Hensley
Advanced Micro Devices, Inc.
