23. Geometric Modeling Based on Polygonal Meshes
Full-Day, 8:30 am - 5:30 pm
Prize: Best Course Notes for a Revised Course
Sponsored by NVIDIA
This course discusses the entire geometry processing pipeline based on polygonal meshes. Topics include fundamental concepts and recent developments for mesh generation, optimization, parameterization, and deformation. The course includes interactive demonstrations and provides full source code for most topics.
PrerequisitesBasic knowledge of geometric concepts, but not specific knowledge about polygonal meshes or the discretization of continuous problems for them.
Intended AudienceComputer graphics researchers, software developers, and engineers in CAGD, computer games, or the movie industry, who are interested in geometry-processing algorithms based on triangle meshes.
botsch (at) inf.ethz.ch
Pauly (at) inf.ethz.ch
INRIA Sophia-Antipolis, Geometrica