23. Geometric Modeling Based on Polygonal Meshes
Tuesday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB
Prize: Best Course Notes for a Revised Course
Sponsored by NVIDIA
This course discusses the entire geometry processing pipeline based on polygonal meshes. Topics include fundamental concepts and recent developments for mesh generation, optimization, parameterization, and deformation. The course includes interactive demonstrations and provides full source code for most topics.
Prerequisites
Basic knowledge of geometric concepts, but not specific knowledge about polygonal meshes or the discretization of continuous problems for them.Intended Audience
Computer graphics researchers, software developers, and engineers in CAGD, computer games, or the movie industry, who are interested in geometry-processing algorithms based on triangle meshes.Co-Organizers
Mario BotschETH Zürich
botsch (at) inf.ethz.ch
Mark Pauly
ETH Zürich
Pauly (at) inf.ethz.ch
Lecturers
Pierre AlliezINRIA Sophia-Antipolis, Geometrica
Leif Kobbelt
RWTH Aachen
Bruno Levy
LORIA/INRIA Lorraine
