23. Geometric Modeling Based on Polygonal Meshes

Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 7AB

Prize: Best Course Notes for a Revised Course
Sponsored by NVIDIA

This course discusses the entire geometry processing pipeline based on polygonal meshes. Topics include fundamental concepts and recent developments for mesh generation, optimization, parameterization, and deformation. The course includes interactive demonstrations and provides full source code for most topics.


Basic knowledge of geometric concepts, but not specific knowledge about polygonal meshes or the discretization of continuous problems for them.

Intended Audience

Computer graphics researchers, software developers, and engineers in CAGD, computer games, or the movie industry, who are interested in geometry-processing algorithms based on triangle meshes.


Mario Botsch
ETH Zürich
botsch (at) inf.ethz.ch

Mark Pauly
ETH Zürich
Pauly (at) inf.ethz.ch


Pierre Alliez
INRIA Sophia-Antipolis, Geometrica

Leif Kobbelt
RWTH Aachen

Bruno Levy