17. Spatial Augmented Reality: Merging Real and Virtual Worlds

Half-Day, 8:30 am - 12:15 pm
Level: Intermediate
Room 11AB

A survey of the latest techniques for augmented reality that go beyond conventional head-mounted-displays. The course introduces prototypes, explains rendering and calibration algorithms, discusses case studies, and presents techniques beyond visual augmentation. It also summarizes new applications in art, science, education, and industry that are enabled by modern techniques in augmented reality.


Helpful but not required: general knowledge of basic computer graphics techniques, 3D tools, and optics. Not required: programming or specific mathematical experience.

Intended Audience

Designers of augmented-reality systems, programmers, and artists who want to learn about modern hardware and software techniques to combine real and virtual worlds.


Ramesh Raskar
Mitsubishi Electric Research Laboratories (MERL)
raskar (at) merl.com

Oliver Bimber
Bauhaus-Universität Weimar
bimber (at) uni-weimar.de


Masahiko Inami
The University of Electro-Communications