14. Urban Design and Procedural Modeling
Monday
Half-Day, 8:30 am - 12:15 pm
Level: Intermediate
Room 7AB
How procedural modeling techniques are used to create urban environments for computer games, movies, architecture, and archeology. The course quickly surveys previously published techniques and theory, and then delves into their use in graphics practice: tool demonstrations, fitting to real and artistic data, the needs of gaming, and preparation for rendering.
Prerequisites
Knowledge of basic computer graphics, such as triangle meshes, hierarchical data structures, texture mapping, ray tracing, and procedural modeling techniques such as particle and L-systems.Intended Audience
Producers who use and researchers who design computer graphics modeling tools for creating 3D digital content.Co-Organizers
Benjamin WatsonNorth Carolina State University
bwatson (at) ncsu.edu
Pascal Müller
ETH Zürich
pmueller (at) vision.ee.ethz.ch
Lecturers
Peter WonkaArizona State University
Andy Fuller
Electronic Arts
