11. Practical Least-Squares for Computer Graphics

Half-Day, 1:45 - 5:30 pm
Level: Intermediate
Room 8

An overview of the least-squares technique and its variants, and how they are used in computer graphics applications. This course delivers a "cookbook" understanding of least-squares techniques and how they have been used to address graphics problems.


An introductory course in computer graphics and some basic knowledge in linear algebra at the level of OpenGL transforms.

Intended Audience

Undergraduate and lower-level graduate students, and technical directors in film and game production.


Fred Pighin
Industrial Light + Magic
fpighin (at) ilm.com


J.P. Lewis
Stanford University