11. Practical Least-Squares for Computer Graphics

Sunday
Half-Day, 1:45 - 5:30 pm
Level: Intermediate
Room 8

An overview of the least-squares technique and its variants, and how they are used in computer graphics applications. This course delivers a "cookbook" understanding of least-squares techniques and how they have been used to address graphics problems.

Prerequisites

An introductory course in computer graphics and some basic knowledge in linear algebra at the level of OpenGL transforms.

Intended Audience

Undergraduate and lower-level graduate students, and technical directors in film and game production.

Organizer

Fred Pighin
Industrial Light + Magic
fpighin (at) ilm.com

Lecturer

J.P. Lewis
Stanford University