Courses

Sunday - Thursday, 5-9 August

Instruction, insight, and inspiration from academic and industry experts. SIGGRAPH 2007 Courses deliver invaluable learning opportunities in three formats (tutorials, half-day classes, and full-day classes) and three levels of difficulty (beginning, intermediate, and advanced). Attendees learn principles and techniques that shape software evolution, hardware systems, feature-film production, and future research directions.

These courses are only available at SIGGRAPH 2007.

Full Conference registration allows attendees access to all SIGGRAPH 2007 Courses.

Attendees in all registration categories may attend Course 7: Introduction to SIGGRAPH and Computer Graphics.

Attendees who are registered in the Full Conference and Conference Select categories may attend Course 10: An Interactive Introduction to OpenGL Programming.

Seating is on a first-come, first-served basis. Please be sure to arrive early for the Courses you wish to attend. All the Course Notes are on the Full Conference DVD-ROM that Full Conference attendees receive with their registration.

1. Computational Photography
Sunday, Full-Day, 8:30 am - 5:30 pm

2. Mesh Parameterization: Theory and Practice
Sunday, Full-Day, 8:30 am - 5:30 pm

3. Sketch-Based Interfaces: Techniques and Applications
Sunday, Full-Day, 8:30 am - 5:30 pm

4. State of the Art in Massive Model Visualization
Sunday, Full-Day, 8:30 am - 5:30 pm

5. Introduction to Direct3D 10
Sunday, Full-Day, 8:30 am - 5:30 pm

6. Anyone Can Cook: Inside Ratatouille's Kitchen
Sunday, Half-Day, 8:30 am - 12:15 pm

7. Introduction to SIGGRAPH and Computer Graphics
Sunday, Half-Day, 8:30 am - 12:15 pm
Course 7 is open to Exhibits Plus, Conference Select, and Full Conference attendees. All other Courses require Full Conference registration.

8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Sunday, Half-Day, 8:30 am - 12:15 pm

9. From "Shrek" to "Shrek the Third": Evolution of CG Characters in the "Shrek" Films
Sunday, Half-Day, 1:45 - 5:30 pm

10. An Interactive Introduction to OpenGL Programming
Sunday, Half-Day, 1:45 - 5:30 pm
Course 10 is open to Full Conference and Conference Select attendees. All other Courses require Full Conference registration.

11. Practical Least-Squares for Computer Graphics
Sunday, Half-Day, 1:45 - 5:30 pm

12. "Surf's Up": The Making of an Animated Documentary
Monday, Half-Day, 8:30 am - 12:15 pm

13. A Gentle Introduction to Bilateral Filtering and Its Applications
Monday, Half-Day, 8:30 am - 12:15 pm

14. Urban Design and Procedural Modeling
Monday, Half-Day, 8:30 am - 12:15 pm

15. Example-Based Texture Synthesis
Monday, Half-Day, 8:30 am - 12:15 pm

16. Practical Global Illumination With Irradiance Caching
Monday, Half-Day, 8:30 am - 12:15 pm

17. Spatial Augmented Reality: Merging Real and Virtual Worlds
Monday, Half-Day, 8:30 am - 12:15 pm

18. Résumés and Demo Reels: If Yours Don't Work, Neither Do You!
Monday, Tutorial, 3:15 - 5:30 pm

19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
Monday, Tutorial, 3:15 - 5:30 pm

20. Visualizing Quaternions
Monday, Tutorial, 3:15 - 5:30 pm

21. Database Techniques With Motion Capture
Monday, Tutorial, 3:15 - 5:30 pm

22. LucasArts and ILM: A Case Study in Film and Game Convergence
Thursday, Tutorial, 10:30 am - 12:15 pm

23. Geometric Modeling Based on Polygonal Meshes
Tuesday, Full-Day, 8:30 am - 5:30 pm
Prize: Best Course Notes for a Revised Course
Sponsored by NVIDIA

24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday, Full-Day, 8:30 am - 5:30 pm

25. The Mobile 3D Ecosystem
Tuesday, Full-Day, 8:30 am - 5:30 pm

26. The Morphology of Digital Creatures
Tuesday, Half-Day, 8:30 am - 12:15 pm

27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
Tuesday, Half-Day, 1:45 - 5:30 pm

28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday, Full-Day, 8:30 am - 5:30 pm

29. Crossing The Line: Moving From Film to Games (and Possibly Back)
Wednesday, Half-Day, 8:30 am - 12:15 pm

30. Digital Art Techniques
Wednesday, Half-Day, 8:30 am - 12:15 pm

31. Fluid Simulation
Wednesday, Half-Day, 1:45 - 5:30 pm

32. Interaction Tomorrow
Wednesday, Half-Day, 1:45 - 5:30 pm

33. Strands and Hair: Modeling, Animation, and Rendering
Thursday, Full-Day, 8:30 am - 5:30 pm
Prize: Best Course Notes for a New Course
Sponsored by AK Peters