Worldwide Forecasts for Commercial/Industrial 2005-2010 Computer Graphics Applications and Hardware

$ billions
  2005 2010 2D CAG 3D CAG
Applications 2D 3D 2D 3D    
CAD/CAM Software $3.9 $2.7 $7.2 $5.7 13.0% 16.1%
2D Animation Cel 0.27 NA 0.34 NA 4.60%  
Modeling & Animation   0.27   0.43   9.9%
Mulitmedia/Desktop Video 1.1 0.11 2.7 0.69 19.7% 44.7%
Visualization Simulation*   19.3   30.3   9.4%
Photo Imaging 0.91 NA 1.05 NA 3.0%  
Vector Graphics/
Desktop Publishing
0.82 NA 1.05 NA 5.0%  
Other 1.0 3.0 2.0 5.0 14.9% 12.5%
TOTAL Applications** 8.0 25.38 14.34 42.12 12.4% 10.7%
Hardware            
Workstation 2.0 2.72 2.86 3.06 7.40% 2.4%
Game Consoles NA 3.6 NA 12.7   28.7%
Gaming PCs NA 90.79 NA 159.74   12.0%
TOTAL Hardware*** 2.0 97.11 2.86 175.5 7.4% 12.6%

* Acacia
** Does not include compilers and operating systems
*** Does not include servers

CAG = Compound Annual Growth. Low growth rate in some markets is due to prices declining even though unit shipments may be increasing.

Source: Jon Peddie Research. Please address questions regarding this data to jon (at) jonpeddie.com or SIGGRAPH 2006 Marketing & Media.


SIGGRAPH 2006 will bring an estimated 25,000 computer graphics and interactive technology professionals from six continents to Boston, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, gaming, interactivity, education, and the web from 30 July to 3 August 2006. SIGGRAPH 2006 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 1-3 August 2006. More than 250 international exhibiting companies are expected. Registration for the conference and exhibition is open to the public.

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ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2006.