Technologies & Creative Areas

The Guerilla Studio Areas are open Sunday 1 -6 pm, Monday - Wednesday 9 am - 6 pm, and Thursday 9 am - 5 pm. See each area for scheduled daily events.

2D Area - Guerilla Editions
Area Chief: Karl Lang
The 2D area is the heart of the Guerilla Studio. Images are received via our high-speed network and made into fine-art pigment prints on the best papers with pigment inks that resist fading for over 120 years under proper display conditions. Master printmakers and even a color scientist manage all aspects of the color workflow and printing. The latest technologies for Epson, X-Rite, Gretag-Macbeth, Hahnemühle, Colorbyte, and others are used to produce museum-quality prints. If you have questions about color management, calibration, file prep, or image permanence, ask someone in the 2D area.

2D printing signup times: 1 - 4 pm Sunday, 9 am - noon and 1 - 4 pm Monday - Wednesday.

3D Area
Area Chief: Dan Collins
Working in the 3D area of the Guerilla Studio means interacting with state-of-the-art 3D data-capture systems, modeling packages, and rapid-prototyping equipment. Generate 3D digital objects using Rhino3D or Maya or by using 3D scanners to capture the surfaces of actual objects. Bring an object, or yourself, or sculpt an object out of clay. We'll even provide the clay. Create a "solid model" in the computer and then build it in 3D (make it real) with a bank of rapid-prototyping machines. You can always print your image in 2D using an array of large- and small-format printing processes or port your file over to the Animation Area.

3D printing signup times: 1 - 4 pm Sunday, 9 am - noon and 1 - 4 pm Monday - Wednesday.

New This Year
The Guerilla Studio is accepting 3D stl files for pre-conference printing and display at the conference on a first-come, first-served basis. Guerilla Studio 3D specialists will determine the best printing process for your project. Your 3D print will be available for pick-up at the end of the conference.

Tangible User Interface
Attendees can use a Polhemus stylus digitizer, linked to a physical 12-inch x 12-inch RP panel, to navigate and control a hyperlinked 3D model of downtown Phoenix. Interact with a 3D projection of Phoenix (and other regions as they come on line) on the wall of the 3D area.

Special areas of interest to explore in the 3D Area include:

3D Data Capture
The 3D Area features an array of 3D scanning devices. Bring in an object to be scanned, scan your self, or sculpt an object out of clay and scan that. Once an object has been scanned and converted into a digital model (usually an .stl file), that file can be imported into 3D modeling applications to enable further cleanup or manipulation (cut, scaled, twisted, bent, combined with other models, etc.). Then the model can be output to a rapid-prototyping machine as a "stereolithography" file (.stl), going full circle to again become a physical 3D object, animated with 3D animation software, or shaded, textured, rendered, and printed as a 2D image.

3D Modeling
Almost any form, real or imagined, can be generated using 3D modeling applications. The excitement is in the realization that you are actually drawing in three dimensions, where objects (or whole environments) can be viewed from any point of view and quickly moved, scaled, or more dramatically altered for more dynamic and intuitive creative exploration. A completed model can be output to a rapid-prototyping machine, animated with 3D animation software, or shaded, textured, rendered, and printed as a 2D image.

Rapid Prototyping
Rapid prototyping (RP), or 3D printing, is an elegant and fairly simple set of manufacturing processes. Any CAD model that has wall thickness or is a "watertight solid" can be prototyped. RP was originally developed and used in aerospace, automotive, toy, and medical applications, but it has gained wide acceptance in the arts, architecture, jewelry, and other areas. The simple yet profound difference between additive rapid prototyping and subtractive modeling technologies such as CNC or laser cutting is that undercuts, convolutions, nested forms, and very intricate geometries in any direction can all be accomplished in a single part.

Animation Area
Area Chief: Gene Cooper
Explore a broad range of hands-on processes, hardware systems, and software packages in the Animation Area. Attendees can learn about, explore, and create animations on the spot using very high-tech systems and software as well as low-tech systems and techniques used by early animators and inventors. Introduce yourself to various off-the-shelf commercial animation software packages and general interface, workflow, and creation tools via hands-on sessions and interactive tutorial presentations.

Experiment with computer-controlled animation camera systems. Get your hands dirty sculpting and setting stop-motion figures for stop-motion sequences. Import models and motion capture data into high-end packages. Render and output sequences to take home with a blazing render network, the TeraGrid, new to the Guerilla Studio this year. And most of all, have fun creating, exploring, and taking advantage of the amazing tools brought together in this venue.

Station signup times: 1 - 4 pm Sunday, 9 am - noon and 1 - 4 pm Monday - Wednesday, 9 am - noon Thursday.

New for 2006
The TeraGrid is a computing infrastructure combining high-performance computers, data resources and tools, and high-end experimental facilities around the country. Combined, the TeraGrid sites provide more than 102 teraflops of computing capability and more than 15 petabytes of online and archival data storage, including over 100 discipline-specific databases. Attendees can learn how to access and use Purdue University's TeraDRE, a TeraGrid distributed rendering environment with over 2,000 render nodes.

Laura Arns
John Moreland
Envision Center for Data Perceptualization, Purdue University

Jenett Tillotson
Preston Smith
Rosen Center for Advanced Computing, Purdue University

Polhemus Latus Body-Tracking System
The Polhemus LIBERTY LATUS provides truly wireless tracking. There are no wires; each marker is self-contained. The system is capable of tracking up to 12 markers for full six-degree-of-freedom solutions over large areas. Each marker is tracked in space by a receptor that covers up to an eight-foot (2.44m) diameter. Each system is capable of connecting up to 16 receptors for total coverage of hundreds of square feet. Systems may also be concatenated for even larger area coverage. All wireless communication is via a proprietary magnetic data link so the system does not suffer from the occlusion problems associated with camera-based motion tracking systems.

Audio/Video Area
Area Chiefs: Byron Lahey and Patricia Clark
Audio technologies support an experimental, interactive media studio with an emphasis on creation and application of prototype instruments using a variety of sensor technologies and custom software. Attendees are invited to interact with and make audio recordings using existing sensor and software combinations or explore the creative tools further by assembling their own. These systems will be directly linked to the systems of the video area, allowing live, collaborative audio-video performances to be staged and recorded.

The video content creation center is the documentation facility for activities in the Guerilla Studio, and it collaborates with audio specialists to provide imagery, both live and pre-edited, to record attendees' interactive activities. The center also provides a secondary camera-based sensing system that can be controlled and manipulated by attendees who are creating control systems with the audio area. And it presents demonstrations of digital editing software and digital video mixing programs.

Demos: Monday - Thursday
Noon: Final Cut Pro hands-on demo
3 pm: Isadora: digital mixing/switching hands-on demo

Collaboration Area
Area Chief: Kathy Beal
The Collaboration Area is a place to play and explore your creativity with small print projects. Various projects are available to turn your images into collectibles; hand-bound folding books, note cards, and calendars. Use our cache of art supplies to further enhance and personalize your project.

CyberFashion Area
Area Chief: Isa Gordon This year, instead of staging an event, the CyberFashion Area presents a series of workshops on wearable technology: Smart Fabrics
Joanna Berzowska
XS Labs and Concordia University
Marcelo Coelho
XS Labs

Circuit Building & Bending
Aesthetics & Meaning
Matt Kenyon
Doug Easterl
y S.W.A.M.P

Basic Electronics
Janet Hansen
Enlighted Designs

DIY Wearables
Greg Priest Dorman
Vassar College

The Guerilla Studio also presents sessions on the general field of CyberFashion, the state of the art in wearable computers, and the future of lighted clothing.

International Projects Area
Area Chief: Lyn Bishop In this relatively new area, attendees share collaboration, cultural exchange, and cooperative art making. Artists and attendees collaborate, in real time, on networked projects with students in Bangalore, India. The live connection begins each day at 9 am. Everyone is invited to drop in anytime to learn more about participating in the International Collaboration.

Lenticular Printing Area
Area Chiefs: Raleigh Souther, Helena Pasquarella, Chris Williams
Create spectacular 3D lenticular effects with lenticular training from Chris Williams (Adventure Gaming) and Raleigh Souther (Get Flipped!, Inc.). They show how to create 3D depth in any 2D images, explore the process of mastering any file for a full 3D or animated lenticular effect, and help attendees produce a finished lenticular 3D image. Attendees can also use Get Flipped! Pro Studio software to experience a 3D environment and an actual 3D lenticular image capture. Daily signups (15 minutes or two hours): 1 - 6 pm Sunday, 9 am - noon and 1 - 6 pm Monday - Wednesday, 9 am - 5 pm Thursday.

Motion Capture Area
Area Chiefs: Tracy McSheery, Charles Luther
PhaseSpace Inc. is demonstrating the latest two-person, real-time, high-resolution, optical motion-capture technology. Dancers, performers, martial artists, and actors can capture their motion on standard characters, and character artists can perform and capture motion with their own characters.

New This Year
Sign up for 15 minutes of time in the PhaseSpace portable studio, put on a set of active LED markers, move, and then take your own motion capture data with you.
PhaseSpace Signup Form