Bushwhacked
Tuesday, 1 August
1:45 - 3:30 pm
Hall B2
Session Chair: Caroline Larboulette, Vienna University of Technology
1:45 - 3:30 pm
Hall B2
Session Chair: Caroline Larboulette, Vienna University of Technology
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Rendering Grass Terrain in Real Time With Dynamic Lighting A new approach to rendering realistic grass fields in real time with dynamic lighting, shadows, antialiasing, animation, and density management. Kévin Boulanger University of Central Florida and Institut de recherche en informatique et systèmes aléatoires kevinb (at) cs.ucf.edu Sumanta Pattanaik University of Central Florida Kadi Bouatouch Institut de recherche en informatique et systèmes aléatoires |
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Simplified Tree Lighting Using Aggregate Normals Aggregate normals take the shape of a leaf canopy into account during rendering. They help lighters produce a more appealing tree shape even without shadows. Scott Peterson PDI/DreamWorks Animation Peterson (at) pdi.com Lawrence Lee DreamWorks Animation |
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Directing the Plant Interactions for "Over The Hedge" An animation optimization for object interactions with large amounts of connected shapes, such as trees. Gokhan Kisacikoglu DreamWorks Animation gkisacikoglu (at) dreamworks.com |
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A Procedural Modeling Workflow for "Over the Hedge" Foliage The procedural modeling, animation, and rendering pipeline developed for DreamWorks Animation productions including "Over the Hedge." Bruce Tartaglia Rob Wilson Olcun Tan Scott Peterson Jonathan Gibbs DreamWorks Animation btartaglia (at) dreamworks.com |
