Crowded, Furry, and in a Hurry

Tuesday, 1 August
10:30 am - 12:15 pm
Hall B2
Session Chair: Karan Singh, University of Toronto

A System For Crowd Rendering
A suite of flexible scripted tools for dealing with the challenge of rendering complex crowd scenes and other common production headaches.

John Haddon
Dave Griffiths
The Moving Picture Company
john-h (at) moving-picture.com
Grooming, Animating, and Rendering Fur for "King Kong"
Weta developed a proprietary fur grooming and management system (Bonobo) that allowed Kong's fur to be both styled and animated using a form of visual programming.

Martin Preston
Martin Hill
Weta Digital Ltd
martinp (at) wetafx.co.nz
Ray Tracing Fur for "Ice Age: The Meltdown"
Some of the techniques implemented at Blue Sky Studios to render not only fur but also feathers and grass in "Ice Age: The Meltdown."

Maurice van Swaaij
Blue Sky Studios
mtravers (at) blueskystudios.com
One Thousand Lights at 200 mph
Creation of a multi-light-source stadium for the night-race lighting in the movie "Cars."

Erik Smitt
Pixar Animation Studios
esmitt (at) pixar.com