Reprise of UIST, I3D, and Sandbox: The Videogame Symposium
Monday, 31 July
10:30 am - 12:15 pm
Room 253
The User-Interface Software and Technology Symposium, the Symposium on Interactive 3D Graphics and Games, and Sandbox: An ACM Videogame Symposium are sponsored by ACM SIGGRAPH. This session presents abbreviated highlights from this year's symposia.
UIST 2006 Papers
Interacting With Large Displays From a Distance With Vision-Tracked Multi-Finger Gestural Input
Shahzad Malik
Abhishek Ranjan
Ravin Balakrishnan
University of Toronto
Artistic Resizing: A Technique For Rich Scale-Sensitive Vector Graphics
Pierre Dragicevic
University of Toronto
Stephane Chatty
David Thevenin
IntuiLab
Jean-Luc Vinot
DSNA/DTI R&D
Informal Prototyping of Continuous Graphical Interactions by Demonstration
Yang Li
University of Washington
James Landay
University of Washington and Intel Research Seattle
I3D 2006 Papers
Fast Scene Voxelization and Applications
Elmar Eisemann
ARTIS-GRAVIR/IMAG-INRIA/ENS
Xavier Décoret
ARTIS-GRAVIR/IMAG-INRIA
Human Motion Estimation From a Reduced Marker Set
Guodong Liu
Jingdan Zhang
Wei Wang
Leonard McMillan
University of North Carolina at Chapel Hill
Triangle Order Optimization for Graphics Hardware Computation Culling
Diego Nehab
Princeton University
Joshua Barczak
University of Maryland, Baltimore County
Pedro V. Sander
ATI Research
Sandbox: An ACM Videogame Symposium 2006 Summary
Drew Davidson, Conference Chair
10:30 am - 12:15 pm
Room 253
The User-Interface Software and Technology Symposium, the Symposium on Interactive 3D Graphics and Games, and Sandbox: An ACM Videogame Symposium are sponsored by ACM SIGGRAPH. This session presents abbreviated highlights from this year's symposia.
UIST 2006 Papers
Interacting With Large Displays From a Distance With Vision-Tracked Multi-Finger Gestural Input
Shahzad Malik
Abhishek Ranjan
Ravin Balakrishnan
University of Toronto
Artistic Resizing: A Technique For Rich Scale-Sensitive Vector Graphics
Pierre Dragicevic
University of Toronto
Stephane Chatty
David Thevenin
IntuiLab
Jean-Luc Vinot
DSNA/DTI R&D
Informal Prototyping of Continuous Graphical Interactions by Demonstration
Yang Li
University of Washington
James Landay
University of Washington and Intel Research Seattle
I3D 2006 Papers
Fast Scene Voxelization and Applications
Elmar Eisemann
ARTIS-GRAVIR/IMAG-INRIA/ENS
Xavier Décoret
ARTIS-GRAVIR/IMAG-INRIA
Human Motion Estimation From a Reduced Marker Set
Guodong Liu
Jingdan Zhang
Wei Wang
Leonard McMillan
University of North Carolina at Chapel Hill
Triangle Order Optimization for Graphics Hardware Computation Culling
Diego Nehab
Princeton University
Joshua Barczak
University of Maryland, Baltimore County
Pedro V. Sander
ATI Research
Sandbox: An ACM Videogame Symposium 2006 Summary
Drew Davidson, Conference Chair
