Skin Deep
Thursday, 3 August
1:45 - 3:30 pm
Room 210
Session Chair: Diego Gutiérrez, Universidad de Zaragoza
1:45 - 3:30 pm
Room 210
Session Chair: Diego Gutiérrez, Universidad de Zaragoza
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A Completely Procedural Approach to Materials Through a unique set of procedural texturing tools for Blue Sky's proprietary renderer CGIStudio, painted maps have been virtually eliminated from the materials process. Michael Eringis Blue Sky Studios Powerhouse (at) nyc.rr.com |
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A Spectral Shading Model for Human Skin A practical spectral shading model for human skin. The model simulates the full range of skin appearance using only four intuitive parameters. Craig Donner Henrik Wann Jensen University of California, San Diego cdonner (at) graphics.ucsd.edu |
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Scattered Spherical Harmonics Approximation for Accelerated Volume Rendering A method for approximating spherical harmonics by using least-squares fitting, which leads to fast precomputation and efficient storage requirements. Nafees Bin Zafar Digital Domain Johan Akesson Linköpings universitet Doug Roble Digital Domain Ken Museth Linköpings universitet nafees (at) d2.com |
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Single-Pass Wireframe Rendering A novel and fast single-pass technique for wireframe rendering with hidden surface removal. J. Andreas Bærentzen Danmarks Tekniske Universitet jab (at) imm.dtu.dk Steen Lund Nielsen Flux Studios and Danmarks Tekniske Universitet Mikkei Gjøl Dalux Bent D. Larsen Danmarks Tekniske Universitet and Dalux Niels Jørgen Christensen Danmarks Tekniske Universitet |
