Fast & Cheap
Thursday, 3 August
1:45 - 3:30 pm
Room 258
Session Chair: Kevin Bjorke, NVIDIA Corporation
1:45 - 3:30 pm
Room 258
Session Chair: Kevin Bjorke, NVIDIA Corporation
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Fast Approximation to Spherical Harmonics Rotation A fast and simple approximation of spherical harmonic rotation. The approximation decreases the asymptotic complexity of the rotation. The speed-up in practical applications is 4 to 6. Jaroslav Krivanek Czech Technical University xkrivanj (at) fel.cvut.cz Jaakko Konttinen Sumanta Pattanaik University of Central Florida Kadi Bouatouch IRISA/INRIA Rennes Jiri Zara Czech Technical University |
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Real-Time All-Frequency Relighting in Local Frame A method for real-time rendering of scenes with realistic shadow effects, complex BRDFs, bump mapping, and spatially varying BRDFs under varying complex illumination and changing view on graphics hardware. Wan-Chun Ma Chun-Tse Hsiao Ken-Yi Lee Yung-Yu Chuang National Taiwan University alexma98 (at) gmail.com |
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Real-Time Rendering of Realistic Rain A new GPU-based technique to render realistic rain. It includes off-line extraction of rain mattes from videos and a particle system that uses PRT to incorporate the scene radiance. Lifeng Wang Zhouchen Lin Microsoft Research Asia Tian Fang South China University of Technology Xu Yang Nankai University Xuan Yu Shanghai Jiao Tong University Sing Bing Kang Microsoft Research sbkang (at) microsoft.com |
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Sequential Sampling for Dynamic Environment Maps A sequential mechanism for sampling from the product distribution of the illumination and the BRDF in the presence of dynamic environments and specular BRDFs. Abhijeet Ghosh Arnaud Doucet Wolfgang Heidrich The University of British Columbia ghosh (at) cs.ubc.ca |
