Let There Be Light
Thursday, 3 August
3:45 - 5:30 pm
Room 210
Session Chair: Diego Gutiérrez, Universidad de Zaragoza
3:45 - 5:30 pm
Room 210
Session Chair: Diego Gutiérrez, Universidad de Zaragoza
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Inside Just-in-Time Radiance Transfer This is the implementation sketch of the SIGGRAPH 2006 paper Generalized Wavelet Product Integral for Rendering Dynamic Glossy Objects. It illustrates the implementation details. Weifeng Sun Amar Mukherjee University of Central Florida wsun (at) cs.ucf.edu |
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Temporal Radiance Caching A method for fast, high-quality global illumination in dynamic scenes containing non-diffuse objects. This method leverages temporal coherence and the power of GPUs for fast, global illumination computation. Pascal Gautron IRISA/INRIA Rennes and University of Central Florida pgautron (at) irisa.fr Kadi Bouatouch IRISA/INRIA Rennes Sumanta Pattanaik University of Central Florida |
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Subsurface Texture Mapping A new method for real-time modeling and rendering of complex organic materials made up of multiple layers of variable thickness. Guillaume François IRISA/INRIA Rennes and France Télécom R&D Rennes gfrancoi (at) irisa.fr Sumanta Pattanaik University of Central Florida Kadi Bouatouch IRISA/INRIA Rennes Gaspard Breton France Télécom R&D Rennes |
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Precomputed Radiance Transfer for Dynamic Scenes With Diffuse Interreflection A new precomputed radiance transfer method for rendering dynamic scenes taking into account diffuse interreflection. With this method, dynamic scenes with diffuse interreflection can be rendered interactively on GPU. Kei Iwasaki Wakayama University iwasaki (at) sys.wakayama-u.ac.jp Yoshinori Dobashi Hokkaido University Naoki Tamura Henry Johan The University of Tokyo Fujiichi Yoshimoto Wakayama University Tomoyuki Nishita The University of Tokyo |
