Face to Face
Tuesday, 1 August
8:30 - 10:15 am
Hall B2
Session Chair: Steve Derrick, Vicarious Visions
8:30 - 10:15 am
Hall B2
Session Chair: Steve Derrick, Vicarious Visions
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Facial Performance Capture and Expressive Translation for "King Kong" Successfully conveying and translating the most ferocious to the most subtle and soulful moments from Andy Serkis' performance to the face of King Kong required innovative motion capture processing techniques. Mark Sagar Rudy Grossman Weta Digital marksagar (at) hotmail.com |
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Markerless Facial Motion Capture Using Texture Extraction and Nonlinear Optimization A markerless facial motion capture algorithm that uses a novel texture-based error metric, eliminating the need for precise camera calibration and providing flexible controls for tuning the optimization. Eugene Vendrovsky Ivan Neulander Rhythm & Hues Studios ivan (at) rhythm.com |
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Playable Universal Capture A production-level animated facial geometry and texture capture system and how to use the captured assets in real-time interactive applications using a variant of PCA compression. George Borshukov Jefferson Montgomery Witek Werner Barry Ruff James Lau Paul Thuriot Patrick Mooney Stefan Van Niekerk Dave Raposo Jean-Luc Duprat John Hable Håkan Kihlström Daniel Roizman Kevin Noone Jeff O'Connell Electronic Arts, Inc. Gborshukov (at) ea.com |
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Expressive Facial Animation Using Quasi-Eigen Faces A new method for generating expression bases for a blendshape system, which have intuitively recognizable shapes but significantly reduced reconstruction errors compared to hand-generated bases. Ig-Jae Kim Seoul National University and Korea Institute of Science and Technology Drjay (at) graphics.snu.ac.kr Hyeong-Seok Ko Seoul National University |
