Twisted

Thursday, 3 August
8:30 - 10:15 am
Room 205
Session Chair: Steve Derrick, Vicarious Visions

Resolution-Independent Rendering of Deformable Vector Objects Using Graphics Hardware
A GPU-based technique for resolution-independent rendering of dynamically deformable vector objects using a stencil buffer and transparency multisampling.

Yoshiyuki Kokojima
Kaoru Sugita
Toshiba Corp. Research and Development Center
yoshiyuki.kokojima (at) toshiba.co.jp

Takahiro Saito
Takashi Takemoto
Toshiba Corp. Semiconductor Company
Fast Simulation of Detailed Layered Deformable Objects in Contact
An efficient algorithm for simulating deformable bodies with high-resolution surface geometry that is able to deal with complex contact scenarios that arise when such objects rub together while they bounce, roll, or slide.

Nico Galoppo
University of North Carolina at Chapel Hill
nico (at) cs.unc.edu

Miguel A. Otaduy
Eidgenössische Technische Hochschule Zürich

Paul Mecklenburg
University of North Carolina at Chapel Hill

Markus Gross
Eidgenössische Technische Hochschule Zürich

Ming C. Lin
University of North Carolina at Chapel Hill
Impulse-Based PD Control for Joints and Muscles
A novel approach to proportional-derivative control of articulated bodies driven by torque and muscle actuators. The approach decouples stiffness from control.

Rachel Weinstein
Eran Guendelman
Stanford University
rlw (at) cs.stanford.edu

Ronald Fedkiw
Stanford University and Industrial Light & Magic
Another Fine Mess - How to Generate Disorder: To Order
The real world is an untidy place, so this sketch describes a method for automatically creating equally messy virtual worlds.

Richard Cant
Caroline Langensiepen
Michelle Haskard
Nottingham Trent University
Richard.Cant (at) ntu.ac.uk