Twisted
Thursday, 3 August
8:30 - 10:15 am
Room 205
Session Chair: Steve Derrick, Vicarious Visions
8:30 - 10:15 am
Room 205
Session Chair: Steve Derrick, Vicarious Visions
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Resolution-Independent Rendering of Deformable Vector Objects Using Graphics Hardware A GPU-based technique for resolution-independent rendering of dynamically deformable vector objects using a stencil buffer and transparency multisampling. Yoshiyuki Kokojima Kaoru Sugita Toshiba Corp. Research and Development Center yoshiyuki.kokojima (at) toshiba.co.jp Takahiro Saito Takashi Takemoto Toshiba Corp. Semiconductor Company |
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Fast Simulation of Detailed Layered Deformable Objects in Contact An efficient algorithm for simulating deformable bodies with high-resolution surface geometry that is able to deal with complex contact scenarios that arise when such objects rub together while they bounce, roll, or slide. Nico Galoppo University of North Carolina at Chapel Hill nico (at) cs.unc.edu Miguel A. Otaduy Eidgenössische Technische Hochschule Zürich Paul Mecklenburg University of North Carolina at Chapel Hill Markus Gross Eidgenössische Technische Hochschule Zürich Ming C. Lin University of North Carolina at Chapel Hill |
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Impulse-Based PD Control for Joints and Muscles A novel approach to proportional-derivative control of articulated bodies driven by torque and muscle actuators. The approach decouples stiffness from control. Rachel Weinstein Eran Guendelman Stanford University rlw (at) cs.stanford.edu Ronald Fedkiw Stanford University and Industrial Light & Magic |
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Another Fine Mess - How to Generate Disorder: To Order The real world is an untidy place, so this sketch describes a method for automatically creating equally messy virtual worlds. Richard Cant Caroline Langensiepen Michelle Haskard Nottingham Trent University Richard.Cant (at) ntu.ac.uk |
