Cache Flow
Thursday, 3 August
3:45 - 5:30 pm
Room 253
Session Chair: Daniel Wexler, NVIDIA Corporation
3:45 - 5:30 pm
Room 253
Session Chair: Daniel Wexler, NVIDIA Corporation
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A Scalable and Reconfigurable Shared-Memory Graphics Architecture A scalable, tightly coupled cluster of custom-built boards that provide an AGP interface for commodity graphics accelerators. Michael Manzke Ross Brennan Keith O'Conor John Dingliana Carol O'Sullivan Trinity College Dublin michael.manzke (at) cs.tcd.ie |
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Silhouette Management for Protruded Displacement Mapping A new silhouette management technique using tangent space transformation represents the correct silhouette of protruded shapes by solving the overflow problem that frequently occurs in image-based displacement mapping. Byounghyun Yoo Soonhung Han Korea Advanced Institute of Science and Technology yoo (at) kaist.ac.kr |
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A Performance-Oriented Data-Parallel Virtual Machine for GPUs A new virtual machine abstraction for GPUs that provides policy-free, low-level access to the hardware and is designed for high-performance, data-parallel applications. Mark Peercy Mark Segal Derek Gerstmann ATI Research Inc. dgerstma (at) ati.com |
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The Real-Time Reprojection Cache A method that uses graphics hardware to cache and track surface information from previously rendered frames. This information is then used to significantly improve rendering cost and/or quality. Diego Nehab Princeton University Pedro V. Sander John Isidoro ATI Research Inc. pedro (at) pedrosander.com |
