Paint & Produce

Wednesday, 2 August
1:45 - 3:30 pm
Room 210
Session Chair: Joe Kniss, University of Utah

Interactive Pen-and-Ink Rendering for Implicit Surfaces
Low-resolution triangle meshes are used as an initial approximation to compute smooth silhouettes, suggestive contours, and stippling on implicit surfaces at interactive rates in a sketch-based modeling system.

Ryan Schmidt
Tobias Isenberg
Brian Wyvill
University of Calgary
rms (at) cpsc.ucalgary.ca
Painterly Rendering With Designed Imperfection
Guerilla Studio Sketch
A collection of artists and scientists formed a research team with the goal of simulating a representational painting style that achieves human-like imperfection.

Jin Wan Park
Chung-Ang University
jinpark (at) cau.ac.kr

Rick Barry
Pratt Institute

Bon Ki Koo
ETRI

Sung Dea Hong
Kyung Hyun Yoon
Chung-Ang University
A Dynamic Drawing Algorithm for Interactive Painterly Rendering
A novel interactive painting algorithm for producing faithful depictions of animated 3D scenes.

David Vanderhaeghe
Pascal Barla
Joëlle Thollot
François X. Sillion
ARTIS GRAVIR/IMAG INRIA
pascal.barla (at) imag.fr
Non-Realistic Expressive Modeling
An expressive modeling tool that creates 3D collages inspired by Arcimboldo's work (1527-1593). The algorithm assembles the collage so that the target shape and the elements are recognizable.

Ran Gal
Olga Sorkine
Tel Aviv University
galran2 (at) gmail.com

Tiberiu Popa
Alla Sheffer
The University of British Columbia

Daniel Cohen-Or
Tel Aviv University