Paint & Produce
Wednesday, 2 August
1:45 - 3:30 pm
Room 210
Session Chair: Joe Kniss, University of Utah
1:45 - 3:30 pm
Room 210
Session Chair: Joe Kniss, University of Utah
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Interactive Pen-and-Ink Rendering for Implicit Surfaces Low-resolution triangle meshes are used as an initial approximation to compute smooth silhouettes, suggestive contours, and stippling on implicit surfaces at interactive rates in a sketch-based modeling system. Ryan Schmidt Tobias Isenberg Brian Wyvill University of Calgary rms (at) cpsc.ucalgary.ca |
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Painterly Rendering With Designed Imperfection Guerilla Studio Sketch A collection of artists and scientists formed a research team with the goal of simulating a representational painting style that achieves human-like imperfection. Jin Wan Park Chung-Ang University jinpark (at) cau.ac.kr Rick Barry Pratt Institute Bon Ki Koo ETRI Sung Dea Hong Kyung Hyun Yoon Chung-Ang University |
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A Dynamic Drawing Algorithm for Interactive Painterly Rendering A novel interactive painting algorithm for producing faithful depictions of animated 3D scenes. David Vanderhaeghe Pascal Barla Joëlle Thollot François X. Sillion ARTIS GRAVIR/IMAG INRIA pascal.barla (at) imag.fr |
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Non-Realistic Expressive Modeling An expressive modeling tool that creates 3D collages inspired by Arcimboldo's work (1527-1593). The algorithm assembles the collage so that the target shape and the elements are recognizable. Ran Gal Olga Sorkine Tel Aviv University galran2 (at) gmail.com Tiberiu Popa Alla Sheffer The University of British Columbia Daniel Cohen-Or Tel Aviv University |
