Unstructured Progressive Graphics (UPG)
Wednesday, 2 August
8:30 - 10:15 am
Room 253
Session Chair: Joe Kniss, University of Utah
8:30 - 10:15 am
Room 253
Session Chair: Joe Kniss, University of Utah
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Progressive Volume Rendering of Unstructured Grids on Modern GPUs An interactive tool for exploration of large tetrahedral meshes through GPU-assisted direct volume rendering. Steven P. Callahan Louis Bavoil SCI Institute, University of Utah stevec (at) sci.utah.edu Valerio Pascucci Lawrence Livermore National Laboratory Claudio T. Silva SCI Institute, University of Utah |
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Real-Time Multi-Perspective Rendering on Graphics Hardware A real-time multi-perspective rendering framework suitable for a feed-forward graphics pipeline, with applications for reflection, refraction, caustics, and visualization. The algorithm is implemented via vertex/fragment programs on GPU. Xianyou Hou Li-Yi Wei Heung-Yeung Shum Baining Guo Microsoft Research Asia liyiwei (at) graphics.stanford.edu |
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Compressing Dynamically Generated Textures on the GPU An approach for compressing dynamically generated textures on the fly, using a modern GPU. This method allows for substantially reduced texture bandwidth usage. Oskar Alexandersson Lunds universitet oskara (at) gmail.com Christoffer Gurell Lunds universitet Tomas Akenine-Möller Lunds universitet |
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Constructive Solid Trimming A new representation of Boolean objects that allows semi-transparent rendering, artifact-free rendering, and removing selected exterior surfaces of objects defined by CSG. John Hable Georgia Institute of Technology and Electronic Arts Inc. johnhable (at) gmail.com Jarek Rossignac Georgia Institute of Technology |
