People, Puppets, and Pillows

Wednesday, 2 August
8:30 - 10:15 am
Room 210
Session Chair: Kevin Bjorke, NVIDIA Corporation

Pillow: Interactive Pattern Design for Stuffed Animals
This sketch describes an interactive pattern design system for stuffed animals.

Yuki Mori
The University of Tokyo
yuki (at) ui.is.s.u-tokyo.ac.jp

Takeo Igarashi
The University of Tokyo/JST PRESTO
Augmented Reality in the Character Animation Pipeline
Tools that use augmented reality and tangible interaction techniques to improve the 3D character animation pipeline by exploiting the physical world as a user interface.

Istvan Barakonyi
Dieter Schmalstieg
Graz University of Technology
bara (at) ims.tuwien.ac.at
Relighting Human Locomotion With Flowed Reflectance Field
A novel image-based approach for capturing the appearance of a walking or running person so the person can be rendered realistically under variable viewpoint and illumination.

Charles-Félix Chabert
Per Einarsson
Andrew Jones
Bruce Lamond
Wan Chun Ma
Sebastian Sylwan
Tim Hawkins
Paul Debevec
University of Southern California Centers for Creative Technologies
chabert (at) ict.usc.edu
Stop Motion Puppets in CG
The challenges and solutions of re-creating stop-motion puppets in CG for DreamWorks Animation and Aardman Animations' animated feature "Flushed Away."

Martin Costello
DreamWorks Animation
martinc (at) anim.dreamworks.com