People, Puppets, and Pillows
Wednesday, 2 August
8:30 - 10:15 am
Room 210
Session Chair: Kevin Bjorke, NVIDIA Corporation
8:30 - 10:15 am
Room 210
Session Chair: Kevin Bjorke, NVIDIA Corporation
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Pillow: Interactive Pattern Design for Stuffed Animals This sketch describes an interactive pattern design system for stuffed animals. Yuki Mori The University of Tokyo yuki (at) ui.is.s.u-tokyo.ac.jp Takeo Igarashi The University of Tokyo/JST PRESTO |
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Augmented Reality in the Character Animation Pipeline Tools that use augmented reality and tangible interaction techniques to improve the 3D character animation pipeline by exploiting the physical world as a user interface. Istvan Barakonyi Dieter Schmalstieg Graz University of Technology bara (at) ims.tuwien.ac.at |
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Relighting Human Locomotion With Flowed Reflectance Field A novel image-based approach for capturing the appearance of a walking or running person so the person can be rendered realistically under variable viewpoint and illumination. Charles-Félix Chabert Per Einarsson Andrew Jones Bruce Lamond Wan Chun Ma Sebastian Sylwan Tim Hawkins Paul Debevec University of Southern California Centers for Creative Technologies chabert (at) ict.usc.edu |
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Stop Motion Puppets in CG The challenges and solutions of re-creating stop-motion puppets in CG for DreamWorks Animation and Aardman Animations' animated feature "Flushed Away." Martin Costello DreamWorks Animation martinc (at) anim.dreamworks.com |
