Splish Splash
Monday, 31 July
3:45 - 5:30 pm
Room 210
Session Chair: Robert Bridson, The University of British Columbia
3:45 - 5:30 pm
Room 210
Session Chair: Robert Bridson, The University of British Columbia
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A Procedural Ocean Toolkit A description of an ocean system created at Digital Domain for rendering a CG ocean with wakes from thousands of boats and waves crashing onto shore. Marten Larsson Jens Zalzala Greg Duda Digital Domain Mlarsson (at) d2.com |
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Character Splash System This system demonstrates several processes for automatic splash generation, localized fluid simulation, surface generation, and surface integration. Scott Cegielski DreamWorks Animation scottc (at) anim.dreamworks.com |
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So Real It'll Make You Wet How Industrial Light & Magic created multiple shots of photorealistic water for "Poseidon," ranging from huge long shots to extreme close-ups. Willi Geiger Mohen Leo Nick Rasmussen Industrial Light & Magic wgeiger (at) ilm.com Ronald Fedkiw Stanford University and Industrial Light & Magic Frank Losasso Stanford University |
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Flooding "Ice Age: The Meltdown" Using Wavesynth and Point-Based Froth This sketch introduces an effects technique developed at Blue Sky Studios for creating floodwater on "Ice Age: The Meltdown." Wavesynth is a layered spectrum-based technique using Gerstner waves. Simon Brown Rhett Collier Blue Sky Studios Simon (at) blueskystudios.com |
