GPU Techniques

49. Rigid Body Collision Detection on the GPU
Rahul P. Sathe
Adam T. Lake
Intel Corporation
sathe.rahul (at) gmail.com

50. Pixel-Shader-Based Curved Triangles
Michael Schwarz
Marc Stamminger
Friedrich-Alexander-Universität Erlangen-Nürnberg
Schwarz (at) cs.fau.de

51. Visual Shaditor: A Seamless Way to Compose High-Level Shader Programs
Frank Goetz
Gitta Domik
Universität Paderborn
Dreamer (at) upb.de

52. Extended-Precision Floating-Point Numbers for GPU Computation
Andrew Thall
Allegheny College
Athall (at) allegheny.edu

53. GPU Histogram Computation
Oliver Fluck
Shmuel Aharon
Daniel Cremers
Mikael Rousson
Siemens Corporate Research
oliver.fluck (at) siemens.com

54. GPU-Accelerated Ray Casting of Node-Based Implicits Christian Lessig
Derek Nowrouzezahrai
Karan Singh
University of Toronto
lessig (at) dgp.toronto.edu

55. Improving GPU Particle Filter With Shader Model 3.0 for Visual Tracking
Antonio S. Montemayor
Juan José Pantrigo
Raúl Cabido
Universidad Rey Juan Carlos
antonio.sanz (at) urjc.es

Bryson R. Payne
North Georgia College & State University

Ángel Sánchez
Universidad Rey Juan Carlos

Felipe Fernández
Universidad Politécnica de Madrid

56. Real-Time Adaptive Radiometric Compensation
Anselm Grundhöfer
Oliver Bimber
Bauhaus-Universität Weimar
Grundhoe (at) uni-weimar.de

57. Implementation of Residue Number Systems on GPUs
Markus A. Hitz
Bryson R. Payne
North Georgia College & State University
bpayne (at) ngcsu.edu

58. True Imposters
Eric Risser
University of Central Florida
firebrand63 (at) hotmail.com