HDR and Systems
Tuesday, 1 August
10:30 am - 12:15 pm
Hall C
Session Chair: Greg Ward, BrightSide Technologies
High-Dynamic-Range Texture Compression for Graphics Hardware
New compression schemes for HDR textures designed for graphics hardware. At a fixed rate of 8 bits per pixel, this method obtains results virtually indistinguishable from uncompressed HDR textures.
Jacob Munkberg
Petrik Clarberg
Jon Hasselgren
Tomas Akenine-Möller
Lunds universitet
High-Dynamic-Range Texture Compression
A novel compression scheme for high-dynamic-range textures, targeted for hardware implementation. 6:1 compression is achieved with high image fidelity and a very straightforward decoding logic.
Kimmo Roimela
Tomi Aarnio
Joonas Itäranta
Nokia Research Center
Backward Compatible High-Dynamic-Range MPEG Video Compression
Video of dynamic range up to 15 log-10 units is decomposed into a tone-mapped stream and a small residual stream. An HDR model of human visual perception is used to improve compression performance.
Rafal Mantiuk
Alexander Efremov
Karol Myszkowski
Hans-Peter Seidel
Max-Planck-Institut für Informatik
The Direct3D 10 System
A system architecture for fourth-generation programmable graphics processing units (GPUs). New pipeline stages for primitive generation and memory streaming are described along with motivation for other architecture decisions.
David Blythe
Microsoft Corporation
10:30 am - 12:15 pm
Hall C
Session Chair: Greg Ward, BrightSide Technologies
High-Dynamic-Range Texture Compression for Graphics Hardware
New compression schemes for HDR textures designed for graphics hardware. At a fixed rate of 8 bits per pixel, this method obtains results virtually indistinguishable from uncompressed HDR textures.
Jacob Munkberg
Petrik Clarberg
Jon Hasselgren
Tomas Akenine-Möller
Lunds universitet
High-Dynamic-Range Texture Compression
A novel compression scheme for high-dynamic-range textures, targeted for hardware implementation. 6:1 compression is achieved with high image fidelity and a very straightforward decoding logic.
Kimmo Roimela
Tomi Aarnio
Joonas Itäranta
Nokia Research Center
Backward Compatible High-Dynamic-Range MPEG Video Compression
Video of dynamic range up to 15 log-10 units is decomposed into a tone-mapped stream and a small residual stream. An HDR model of human visual perception is used to improve compression performance.
Rafal Mantiuk
Alexander Efremov
Karol Myszkowski
Hans-Peter Seidel
Max-Planck-Institut für Informatik
The Direct3D 10 System
A system architecture for fourth-generation programmable graphics processing units (GPUs). New pipeline stages for primitive generation and memory streaming are described along with motivation for other architecture decisions.
David Blythe
Microsoft Corporation
