Fluids
Wednesday, 2 August
8:30 - 10:15 am
Hall C
Session Chair: Ming Lin, University of North Carolina at Chapel Hill
Efficient Simulation of Large Bodies of Water by Coupling Two- and Three-Dimensional Techniques
An adaptive water simulation method that uses uniform cells in a band near the interface and represents the remaining fluid with tall, vertical cells similar to shallow water.
Geoffrey Irving
Stanford University and Pixar Animation Studios
Eran Guendelman
Stanford University
Frank Losasso
Ronald Fedkiw
Stanford University and Industrial Light & Magic
Multiple Interacting Liquids
A novel multiple-particle level set method that enables simulation of an arbitrary number of fluid regions undergoing complex interactions.
Frank Losasso
Stanford University and Industrial Light & Magic
Tamar Shinar
Stanford University
Andrew Selle
Stanford University and Intel Corporation
Ronald Fedkiw
Stanford University and Industrial Light & Magic
Fluid Animation With Dynamic Meshes
A method for animating fully coupled fluids and rigid bodies using dynamically changing tetrahedral meshes.
Bryan M. Klingner
Bryan E. Feldman
Nuttapong Chentanez
James F. O'Brien
University of California, Berkeley
Model Reduction for Real-Time Fluids
This model reduction approach to fluid dynamics enables real-time simulation of 3D flows with interactively moving objects.
Adrien Treuille
Andrew Lewis
University of Washington
Zoran Popović
University of Washington and Electronic Arts
8:30 - 10:15 am
Hall C
Session Chair: Ming Lin, University of North Carolina at Chapel Hill
Efficient Simulation of Large Bodies of Water by Coupling Two- and Three-Dimensional Techniques
An adaptive water simulation method that uses uniform cells in a band near the interface and represents the remaining fluid with tall, vertical cells similar to shallow water.
Geoffrey Irving
Stanford University and Pixar Animation Studios
Eran Guendelman
Stanford University
Frank Losasso
Ronald Fedkiw
Stanford University and Industrial Light & Magic
Multiple Interacting Liquids
A novel multiple-particle level set method that enables simulation of an arbitrary number of fluid regions undergoing complex interactions.
Frank Losasso
Stanford University and Industrial Light & Magic
Tamar Shinar
Stanford University
Andrew Selle
Stanford University and Intel Corporation
Ronald Fedkiw
Stanford University and Industrial Light & Magic
Fluid Animation With Dynamic Meshes
A method for animating fully coupled fluids and rigid bodies using dynamically changing tetrahedral meshes.
Bryan M. Klingner
Bryan E. Feldman
Nuttapong Chentanez
James F. O'Brien
University of California, Berkeley
Model Reduction for Real-Time Fluids
This model reduction approach to fluid dynamics enables real-time simulation of 3D flows with interactively moving objects.
Adrien Treuille
Andrew Lewis
University of Washington
Zoran Popović
University of Washington and Electronic Arts
