Situational Learning in Real and Virtual Space: Lessons Learned and Future Directions

Paper
Thursday, 3 August, 11:30 am - noon
Room 156

This work started with informal observation of my daughter as she actively inquired about the world around her. Her seemingly innocent questions have profound implications for real-world science education. How could these common daily information-seeking behaviors be supported or augmented and transferred to a virtual- or augmented-reality application for education and knowledge acquisition? How can we make this an effective approach? What research has already been done?

This paper highlights key educational research and reviews important empirical findings in virtual reality and other computer graphics technologies. Based on recent literature and user interface design experience, a list of design heuristics and recommendations is recommended to virtual-reality educators and software developers. The paper also includes a summary of future research opportunities and challenges.

Maria C.R. Harrington
University of Pittsburgh
mharring (at) pitt.edu