Evaluating Interactive Gaming as a Language Learning Tool

Paper
Thursday, 3 August, 10 - 10:30 am
Room 157

A methodology for evaluating second-language acquisition in the context of massive multi-player online role-playing games (MMORPGs). MMORPGs accommodate active learners who assume the role of characters they have selected, create immersive environments that promote the development of conceptual knowledge, and engage players in social interaction in a community of players. Because role-playing games support social interaction among players, MMORPGs can be a catalyst for fostering students' foreign language competence as students participate in conversational discourse. This is an interesting and underutilized learning environment for second language acquisition. This paper introduces an evaluative methodology for Ever Quest II as a pedagogical tool for students who are learning English as a second language.

Yolanda Rankin
Northwestern University
yrankin (at) northwestern.edu

Rachel Gold
Brown University

Bruce Gooch
Northwestern University