Teaching Introductory Computer Graphics Using Java 3D, Games, and Customized Software: A Brazilian Experience

Paper
Wednesday, 2 August, 10:30 - 11 am
Room 157

An innovative introductory computer graphics course supported by interactive graphical software tools. This paper presents Interlab 3D, an interactive tool for learning scene graphs and Java 3D, and the enJine, a didactic game engine in Java, both of them built by the authors with this course in mind. Development of a computer game as a term project for this course allows its integration with other components in a computer science curriculum, as well as with some art and design courses.

Romero Tori
Escola Politécnica da Universidade de São Paulo and SENAC-São Paulo
tori@acm.org

Joao Luiz Bernardes, Jr.
Escola Politécnica da Universidade de São Paulo and SENAC-São Paulo

Ricardo Nakamura
Escola Politécnica da Universidade de São Paulo