Educators Program

Marc J. Barr
SIGGRAPH 2006 Educators Program Chair
Middle Tennessee State University


Intersect with research, methods, and techniques in every aspect of education at every level. Educators and learners present research, summarize projects, and debate approaches in papers, panels, forums, and quicktakes.

Wednesday, 2 August

Ramp In
8 - 8:15 am

Panels
Designing Collaborative Interdisciplinary CG Experiences in the Curriculum
8:30 - 9:30 am

Games and Interactivity in Computer Science Education
9:30 - 10:30 am

Student Opportunities: Industry Scholarship, Internship, and Apprenticeship
10:30 - 11:30 am

Multidisciplinary Collaborative Learning Via 3D Game Development
11 am - noon

Art School or Trade School?
1 - 2 pm

Creativity, Law and Ethics: What Are the Boundaries?
1 - 2 pm

Sharing Oceanographic Exploration Through Telepresence
3 - 3:30 pm

Touch, Toys, and Interactive Materials: Combining Art and Technology to Spark Creative Thinking
4 - 6 pm

Papers
Using Graphics Research to Teach Freshman Computer Science
8:30 - 9 am

Increasing Student Retention in Computer Science Through Research Programs for Undergraduates
9 - 9:30 am

Computer-Aided Sculpting
9:30 - 10 am

Teaching Introductory Computer Graphics Using Java 3D, Games, and Customized Software: A Brazilian Experience
10:30 - 11 am

Play to Learn: Exploring Educational Games in Museums
11:30 am - noon

Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences
2 - 2:30 pm

Using Augmented-Reality Games to Teach 21st Century Skills
2 - 2:30 pm

Proposal for a Learning Program With Observation Supported by Simulation
2:30- 3 pm

Ninja Looting for Instructional Design: The Design Challenges of Creating a Game-Based Learning Environment
2:30- 3 pm

Attentive Interaction Design Toolkit
3:30 - 4 pm

Kids Connect
4 - 4:30 pm

An Immersive Virtual Environment for Learning Sign Language Mathematics
4:30 - 5 pm

A Photorealistic 3D Virtual Laboratory for Undergraduate Instruction in Microcontroller Technology
5:30 - 6 pm

QuickTakes
ARTNATOMY
10 - 10:30 am

Thermoesthesia: On Artist-Scientist Collaboration
10 - 10:30 am

Virtual Reality and Art Education: Experiments at the Ingenuity Festival
3 - 3:45 pm

Neurological Gaming Environments
3 - 3:45 pm

Stereoscopic Visualization of Scientific and Medical Content
3 - 3:45 pm

Converting Text to Animated Sign Language
5 - 5:30 pm

A Data Visualization Course at an Art School
5 - 5:30 pm

Thursday, 3 August

Forums
Issues in Computer Graphics Education
1 - 2 pm

Right Brain/Left Brain: Balancing Digital Art Curricula
1 - 2 pm

Should an Introduction to 3D be Required of all Undergraduate Majors in Design?
1 - 2 pm

A Knowledge Base for the Emerging Discipline of Computer Graphics
2:30 - 3:30 pm

QuickTakes
K-12 Mediated Education With SMALLab
8 - 9 am

Designing a Multimedia Center for Everyone: The Freedman Center
8 - 9 am

Designing Visual Information for a Global Audience
8 - 9 am

Using Virtual Reality Simulations as a Research Tool to Study Empathy, Problem Solving, and Perspective
8:30 - 9 am

Virtual Reality for Ecosystem Dynamics Education
8:30 - 9 am

Panel
Seeing the Unseen: Visualization and Education
10:30 - 11:30 am

Papers
Entered Apprentice: A Luddite Factory for Undergraduate Learning in Computer Animation
8 - 8:30 am

Attribute Activation: An Approach for Learning Visual Representation
9 - 9:30 am

The Graphics Teaching Tool
9 - 9:30 am

Computer Graphics, Interactive Technologies and Collaborative Learning Synergy
9:30 - 10 am

A Framework for Teaching Fundamentals of Time-Based Design
9:30 - 10 am

Evaluating Interactive Gaming as a Language Learning Tool
10 - 10:30 am

Teaching Strategies and Assessment Measures for Rapidly Changing Technology
10 - 10:30 am

Virtual Reality-Based Spatial Skills Assessment and Its Role in Computer Graphics Education
10:30 - 11 am

Modeling Art History: Exploring Edward Hopper's Nighthawks Outside and IN!
11 - 11:30 am

Situational Learning in Real and Virtual Space: Lessons Learned and Future Directions
11:30 am - noon

The Next Generation of Digital Art: Current Student Works in Japan
11:30 am - noon

Immersive Chemistry Video Game
1 - 1:30 pm

Shapes: Allowing K-12 Students to Work in 3D
1:30 - 2 pm

Kids' Programming Language: Learning is Best When Learning is Fun
2 - 2:30 pm

Making of an Interactive Teaching Game
2 - 2:30 pm

Incorporating Higher Education Computer Animation Principles Into Primary Education Math Systems
2:30 - 3 pm

An Interactive Virtual Environment to Communicate Vesuvius Eruptions: Numerical Simulations and Pompeii History
3 - 3:30 pm

ACM Student Research Competition Recognition
3:30 - 4:15 pm
Room 156

Ramp Out: SPACE-TIME Student Poster and Animation and Interactive Competition Recognition
4:15 - 5 pm
Room 156