7. Beyond One Perspective: Using Video Camera Arrays for Graphics
Half Day, 8:30 am - 12:15 pm
Capture, analysis, and rendering of dynamic, real-world scenes and phenomena using multiple video cameras. This course describes hardware, calibration, and algorithms. Topics include modeling dynamic geometry and volumetric phenomena (such as smoke and fire); high-quality, real-time, video-view interpolation; and spatio-temporal view interpolation.
Familiarity with the concept of image-based rendering. Last year's course notes on video-based rendering might be helpful, but are not required.
Students interested in interdisciplinary graphics and vision research, as well as professionals from the motion picture, special effects, and interactive entertainment industries. SIGGRAPH 2005 attendees who found last year's course on video-based rendering interesting will learn about new research and applications.
Technische Universität Braunschweig
Microsoft Research Asia