5. High-Dynamic-Range Imaging: Theory and Applications

Sunday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 205

New techniques in capturing, representing, processing, and displaying high-dynamic-range (HDR) images. HDR imagery represents the full range of light in the real world, which enables marked improvements in visual fidelity and photorealism. Application areas include lighting, compositing, film, game design, and display hardware.

Prerequisites
Familiarity with basic techniques in digital photography, traditional 8-bit image editing, and basic computer graphics modeling and rendering. Familiarity with a specific image-editing package or 3D modeling and rendering package is helpful.

Intended Audience
Students, researchers, and industrial developers in digital photography, computer graphics rendering, real-time photoreal graphics, game design and, visual effects production (especially rendering and compositing).

Co-Organizers
Paul Debevec
USC Institute for Creative Technologies

Erik Reinhard
University of Bristol
University of Central Florida

Lecturers
Greg Ward
AnyHere Software

Karol Myszkowski
Max-Planck-Institut für Informatik

Helge Seetzen
BrightSide Technologies Inc.

Habib Zargarpour
Electronic Arts

Gary McTaggart
Valve Corporation

Drew Hess
Industrial Light & Magic