4. State of the Art in Interactive Ray Tracing
Sunday
Full-Day, 8:30 am - 5:30 pm
Level: Advanced
Hall B2
Recent improvements in computer hardware have allowed ray tracing to be used in some interactive applications. The trends in architecture and expansions of geometric model should increase the use of interactive ray tracing. This course presents recent and often not-yet published work on interactive ray tracing.
Prerequisites
Knowledge of Whitted-style ray tracing.
Intended Audience
Software developers working in visualization, CAD, and games. Secondary audience: hardware architects.
Co-Organizers
Peter Shirley
University of Utah
Philipp Slusallek
Universität des Saarlandes
Ingo Wald
University of Utah
Lecturers
William R. Mark
University of Texas
Gordon Stoll
Intel Corporation
Dinesh Minocha
University of North Carolina at Chapel Hill
Abe Stephens
University of Utah
Full-Day, 8:30 am - 5:30 pm
Level: Advanced
Hall B2
Recent improvements in computer hardware have allowed ray tracing to be used in some interactive applications. The trends in architecture and expansions of geometric model should increase the use of interactive ray tracing. This course presents recent and often not-yet published work on interactive ray tracing.
Prerequisites
Knowledge of Whitted-style ray tracing.
Intended Audience
Software developers working in visualization, CAD, and games. Secondary audience: hardware architects.
Co-Organizers
Peter Shirley
University of Utah
Philipp Slusallek
Universität des Saarlandes
Ingo Wald
University of Utah
Lecturers
William R. Mark
University of Texas
Gordon Stoll
Intel Corporation
Dinesh Minocha
University of North Carolina at Chapel Hill
Abe Stephens
University of Utah
