3. GPU Shading and Rendering

Sunday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 253

Programmable graphics hardware has found its way into almost every PC and game console sold today. This course features the latest exciting developments in shading hardware, a practical comparison of shading languages, and a glimpse of hardware shading returning to its production rendering roots.

Prerequisites
Working knowledge of a modern real-time graphics API such as OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.

Intended Audience
Technical practitioners and software developers who use or intending to use graphics hardware for shading.

Organizer
Marc Olano
University of Maryland, Baltimore County

Lecturers
David Blythe
Microsoft Corporation

Larry Gritz
Mark Kilgard
NVIDIA Corporation

Michael McCool
University of Waterloo and RapidMind Inc.

Fabio Pellacini
Dartmouth College

Thorsten Scheuermann
ATI Research