24. Exploiting Perception in High-Fidelity Virtual Environments

Tuesday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 102

This course introduces high-fidelity virtual environments and explains the key components required to build compelling environments. Then it details perceptually inspired techniques that facilitate high-fidelity rendering, collaboration, and complex interaction in these virtual environments. Particular emphasis is placed on real applications, with several live demonstrations.

Prerequisites
A basic knowledge of general 3D computer graphics techniques, virtual reality, the concept of presence, multi-sensory environments, and peripheral equipment.

Intended Audience
Attendees who are interested in interactive 3D graphics, virtual environments, human-computer interaction, high-fidelity graphics, perceptually guided methods, collaborative virtual environments, collision detection techniques, and multi-modal interaction.

Organizer
Mashhuda Glencross
The University of Manchester

Lecturers
Alan Chalmers
University of Bristol

Diego Gutiérrez
Universidad de Zaragoza

Ming Lin
University of North Carolina at Chapel Hill

Miguel Otaduy
Eidgenössische Technische Hochschule Zürich