21. Taxonomy of Digital Creatures: Defining Character Development Techniques Based Upon Scope of Use

Monday
Tutorial, 3:45 - 5:30 pm
Level: Beginning
Room 258

Using computer graphics to develop digital creatures from concept to realization requires a series of decisions based on how the character is expected to be seen. This course focuses on how to use a creature's scope of appearance to effectively define the best use of modeling, rigging, look development, and animation techniques.

Prerequisites
Basic comprehension of modeling, animation, and look development.

Intended Audience
Students and professionals who are interested in or work in the areas of digital creature design, development, and animation.

Organizer and Lecturer
Tim McLaughlin
Industrial Light & Magic