17. Physically Based Reflectance for Games

Monday
Half Day, 8:30 am - 12:15 pm
Level: Intermediate
Room 205

How to use the physical principles of reflectance to increase game realism while acknowledging real-world production issues such as performance and ease of content creation. In this course, game developers learn how to incorporate realistic reflectance in their games, and graphics researchers learn how to evaluate the applicability of their research to game development.

Prerequisites
Some knowledge of a low-level graphics API such as DirectX or OpenGL, or experience with modern graphics hardware. Basic understanding of calculus is recommended.

Intended Audience
Game developers and researchers whose focus is real-time graphics.

Organizer
Nathaniel Hoffman
Naughty Dog, Inc.

Lecturers
Dan Baker
Microsoft Corporation

Jan Kautz
University College London