12. Digital Modeling of the Appearance of Materials

Sunday
Half Day, 1:45 - 5:30 pm
Level: Beginning
Room 258

Realistic computer graphics rendering requires modeling the appearance of physical materials. This course covers the range of techniques for specifying materials, including classifying physical materials by observation, basic mathematical representation, modeling material appearance change over time, and integrating material models into rendering systems.

Prerequisites
Introductory familiarity with computer graphics. The course assumes that attendees understand basic ideas such as setting a pixel color by specifying values of red, green, and blue, and specifying an image by positioning a digitally defined object, point lights, and a virtual pinhole camera.

Intended Audience
People who are interested in realistic rendering. Artists, programmers, and students interested in graphics research. Attendees may want to know how to achieve realistic material appearance with existing software packages or how to write their own code for realistically shading objects.

Organizer
Holly Rushmeier
Yale University

Lecturers
Julie Dorsey
Yale University

François Sillion
INRIA