10. Procedural Modeling of Urban Environments
Sunday
Half Day, 1:45 - 5:30 pm
Level: Intermediate
Room 157
Procedural modeling techniques for creation of highly detailed three-dimensional urban models in computer games and movies. The course covers problems associated with modeling street layouts, land-use systems, and architecture. It combines new research from academia and state-of-the art industrial modeling practices.
Prerequisites
Knowledge of basic computer graphics, such as triangle meshes, hierarchical data structures, texture mapping and ray tracing, as well as basic knowledge of procedural modeling techniques such as particle and L-systems.
Intended Audience
Users and researchers of computer graphics modeling tools for creating 3D digital content.
Co-Organizers
Ben Watson
North Carolina State University
Peter Wonka
Arizona State University
Lecturers
Pascal Müller
Eidgenössische Technische Hochschule Zürich
Eric Hanson
Visura Imaging
Half Day, 1:45 - 5:30 pm
Level: Intermediate
Room 157
Procedural modeling techniques for creation of highly detailed three-dimensional urban models in computer games and movies. The course covers problems associated with modeling street layouts, land-use systems, and architecture. It combines new research from academia and state-of-the art industrial modeling practices.
Prerequisites
Knowledge of basic computer graphics, such as triangle meshes, hierarchical data structures, texture mapping and ray tracing, as well as basic knowledge of procedural modeling techniques such as particle and L-systems.
Intended Audience
Users and researchers of computer graphics modeling tools for creating 3D digital content.
Co-Organizers
Ben Watson
North Carolina State University
Peter Wonka
Arizona State University
Lecturers
Pascal Müller
Eidgenössische Technische Hochschule Zürich
Eric Hanson
Visura Imaging
