Petree Hall D
Full-Day
Level: Intermediate
For best results, attendees should have a basic background in graphics. Some experience with existing graphics APIs (programmers) or content tools (content creators) is helpful, but familiarity with the details of ray tracing is not required.
Programmers, content creators, and decision makers interested in advanced graphics technology. It provides insight for programmers to best use the technology in their applications, informs content creators about the simplicity and advanced features, and enables decision makers to understand the long-term implications.
University of Utah
Universität des Saarlandes
The University of Texas at Austin
Intel Corporation
Max-Planck-Institut für Informatik
Room 515A
Full-Day
Level: Intermediate
This is an introduction to general-purpose GPU computing, but attendees are expected to have experience with a modern graphics API (OpenGL or Direct3D), including basic experience programming vertex and pixel shaders. No former GPGPU experience is assumed.
Researchers interested in investigating general-purpose computation on graphics hardware and graphics and games developers interested in incorporating these techniques into their applications.
NVIDIA Corporation
University of Virginia
NVIDIA Corporation
University of North Carolina at Chapel Hill
Technische Universität München
University of California, Davis
NVIDIA Corporation
University of Virginia
Hall A
Encounter intriguing early results, speculative ideas, and the people who generated them. Posters are displayed throughout the conference week. In scheduled sessions, poster presenters discuss their work and answer questions.
Poster authors will stand by their posters to talk with attendees and demonstrate
their work during these times:
Tuesday, 2 August, 10:30 am - 12:15 pm
Wednesday, 3 August, 10:30 am - 12:15 pm
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