Wednesday, 3 August

8:30 - 5:30 pm

Wednesday, 3 August

8:30 - 5:30 pm

Petree Hall D

Full-Day
Level: Intermediate

Real-time ray tracing brings physically correct images, advanced rendering features, and easy content creation to interactive 3D graphics. This course gives attendees the background and insight required to build their own fast ray tracers, discusses advanced applications, and provides first-hand experience through software distributed freely to all attendees.

Prerequisites

For best results, attendees should have a basic background in graphics. Some experience with existing graphics APIs (programmers) or content tools (content creators) is helpful, but familiarity with the details of ray tracing is not required.

Intended Audience

Programmers, content creators, and decision makers interested in advanced graphics technology. It provides insight for programmers to best use the technology in their applications, informs content creators about the simplicity and advanced features, and enables decision makers to understand the long-term implications.

Co-Organizers

Peter Shirley

University of Utah

Philipp Slusallek

Universität des Saarlandes

Lecturers

Bill Mark

The University of Texas at Austin

Gordon Stoll

Intel Corporation

Ingo Wald

Max-Planck-Institut für Informatik

Wednesday, 3 August

8:30 - 5:30 pm

Room 515A

Full-Day
Level: Intermediate

Recent advances in graphics processor (GPU) technology have transformed GPUs into powerful engines capable of a variety of computations beyond computer graphics. This course presents a detailed introduction to general-purpose computation on graphics hardware (GPGPU), with emphasis on core computational building blocks ranging from linear algebra to database queries.

Prerequisites

This is an introduction to general-purpose GPU computing, but attendees are expected to have experience with a modern graphics API (OpenGL or Direct3D), including basic experience programming vertex and pixel shaders. No former GPGPU experience is assumed.

Intended Audience

Researchers interested in investigating general-purpose computation on graphics hardware and graphics and games developers interested in incorporating these techniques into their applications.

Co-Organizers

Mark Harris

NVIDIA Corporation

David Luebke

University of Virginia

Lecturers

Ian Buck

NVIDIA Corporation

Naga Govindaraju

University of North Carolina at Chapel Hill

Jens Kruger

Technische Universität München

Aaron Lefohn

University of California, Davis

Tim Purcell

NVIDIA Corporation

Cliff Woolley

University of Virginia

Wednesday, 3 August

8:30 am - 5:30 pm

Hall A

Encounter intriguing early results, speculative ideas, and the people who generated them. Posters are displayed throughout the conference week. In scheduled sessions, poster presenters discuss their work and answer questions.

Poster Sessions

Poster authors will stand by their posters to talk with attendees and demonstrate their work during these times:
Tuesday, 2 August, 10:30 am - 12:15 pm
Wednesday, 3 August, 10:30 am - 12:15 pm