Wednesday, 3 August

8:30 - 10:15 am

Wednesday, 3 August

8:30 - 10:15 am

Hall A

Session Chair: Chris Begler, New York University

Compressing and Companding High-Dynamic-Range Images With Multiscale Wavelet Architectures

Yuanzhen Li
Lavanya Sharan
Edward H. Adelson

Massachusetts Institute of Technology
Department of Brain and Cognitive Sciences, and Computer Science and Artificial Intelligence Laboratory

Video Enhancement Using Per-Pixel Virtual Exposures

Eric P. Bennett
Leonard McMillan

University of North Carolina at Chapel Hill

Animating Pictures With Stochastic Motion Textures

Yung-Yu Chuang

National Taiwan University

Daniel B. Goldman
Ke Colin Zheng
Brian Curless

University of Washington

David H. Salesin

University of Washington and Microsoft Research

Richard Szeliski

Microsoft Research

Image Completion With Structure Propagation

Jian Sun

Microsoft Research Asia

Lu Yuan

Tsinghua University

Jiaya Jia

Chinese University of Hong Kong

Heung-Yeung Shum

Microsoft Research Asia

Wednesday, 3 August

8:30 - 10:15 am

Hall B

Session Chair: Marc Stamminger, University of Erlangen

GoLD: Interactive Display of Huge Colored and Textured Models

Louis Borgeat
Guy Godin
Philippe Massicotte
François Blais

National Research Council of Canada

Christian Lahanier

Centre de Recherche et de Restauration des Musées de France

Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms

Enrico Gobbetti
Fabio Marton

Center for Advanced Studies, Research and Development in Sardinia

Cache-Oblivious Mesh Layouts

Sung-Eui Yoon

University of North Carolina at Chapel Hill

Peter Lindstrom
Valerio Pascucci

Lawrence Livermore National Laboratory

Dinesh Manocha

University of North Carolina at Chapel Hill

The Varrier Autostereoscopic Virtual Reality Display

Daniel J. Sandin
Todd Margolis
Jinghua Ge
Javier Girado
Tom Peterka
Thomas A. DeFanti

University of Illinois at Chicago, Electronic Visualization Laboratory

Wednesday, 3 August

8:30 - 10:15 am

Petree Hall C

Session Chair: Joe Kniss, University of Utah

Cartesian Grid Fluid Simulation With Irregular Boundary Voxels

The simulation grid can often be seen in fluid simulations. Using irregular boundary voxels in fluid simulation and advection, we are able to capture more detail than we can with traditional methods.

Doug Roble

Digital Domain
doug_roble (at) siggraph.org

Nafees bin Zafar

Digital Domain

Henrik Falt

Digital Domain/Sony Pictures Imageworks

Fluid Simulation Via Disjoint Translating Grids

An adaptive fluid-simulation technique that splits the computation domain into multiple moving grids. Using this technique, we are able to simulate fluids over large spatial domains.

Jonathan Cohen

Rhythm & Hues Studios

Frederic Pighin

University of Southern California, Institute for Creative Technologies

Sanjit Patel
Anson Chu

University of Southern California

A Semi-Lagrangian Contouring Method for Fluid Simulation

A semi-Lagrangian surface tracking method for use with fluid simulations. This method maintains an explicit polygonal mesh, which defines the surface, and a supplemental octree data structure.

Adam W. Bargteil

University of California, Berkeley
adamb (at) cs.berkeley.edu

Tolga G. Goktekin
James F. O'Brien
John A. Strain

University of California, Berkeley

Gigantic Deformable Surfaces

Demonstration of the Compact RLE (a highly scalable and efficient level set representation) and massive model representation (+1 Bvoxels), ray-trace rendering, and full sparse-fluid simulation.

Ben Houston

Frantic Films
ben (at) exocortex.org

Michael B. Nielsen

University of Arhus

Christopher Batty

Frantic Films

Ola Nilsson
Ken Museth

Linköpings universitet

Wednesday, 3 August

8:30 - 10:15 am

Room 511AB

Session Chair: Joey Berzowska, Extra Soft Lab/Concordia University

Interface Currents: Supporting Fluent Face-to-Face Collaboration

Flexible containers that provide a controllable flow of interface items to support creativity during collaborative tasks and enable intuitive organization and sharing of digital information around horizontal displays.

Uta Hinrichs

Universität Magdeburg

Sheelagh Carpendale
Stacey D. Scott

University of Calgary

Graphical Digital Storytelling: Visualizing Personal Histories and Relations

A graphical storytelling system for visualizing personal histories and relations between people.

Yuya Nomata

University of Tsukuba
nomata (at) graphic.esys.tsukuba.ac.jp

Junichi Hoshino

University of Tsukuba

Intersection: Computer Graphics for Everyday Living

A wall-hung display for office and home environments that presents real-time information on buses and trams. It investigates how computer graphics can support daily activities in everyday environments.

Sara Ljungblad

Future Applications Lab, Viktoria Institute
saral (at) viktoria.se

Dylan Tinlun Chan
Lars Erik Holmquist

Future Applications Lab, Viktoria Institute

Multi-Touch Sensing Through Frustrated Total Internal Reflection

A simple, low-cost technique for multi-touch sensing based on the phenomenon of frustrated total internal reflection.

Jefferson Y. Han

New York University Media Research Lab
jhan (at) mrl.nyu.edu

Wednesday, 3 August

8:30 - 10:15 am

Room 515B

Session Chair: Juan Buhler

Carved Visual Hulls for High-Accuracy Image-Based Modeling

A novel method for acquiring high-accuracy solid models of complex 3D shapes from multiple calibrated photographs by enforcing available photometric and geometric information.

Yasutaka Furukawa

Beckman Institute
University of Illinois at Urbana-Champaign
yfurukaw (at) uiuc.edu

Svetlana Lazebnik
Jean Ponce

Beckman Institute
University of Illinois at Urbana-Champaign

Image-Based Rendering From a Sparse Set of Images

Exploiting spatial coherence to recover the complex, spatially varying reflectance of an object from a small number of images.

Todd Zickler

Harvard University
zickler (at) eecs.harvard.edu

Sebastian Enrique
Ravi Ramamoorthi
Peter Belhumeur

Columbia University

Image-Based Material Editing

Given a single high-dynamic-range image, this set of methods automatically replaces the material of an object in the image with another, completely different, material.

Erum Arif Khan

University of Central Florida
ekhan (at) cs.ucf.edu

Erik Reinhard

University of Central Florida

Roland Fleming
Heinrich Bulthoff

Max Planck Institute for Biological Cybernetics

Implementation of Modeling Hair From Multiple Views

A practical approach to capturing hair geometry from multiple images of a given subject from different viewpoints, taken under natural lighting conditions without any specific setup. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Modeling Hair From Multiple Views.

Wei Yichen

Hong Kong University of Science and Technology
yichenw (at) cs.ust.hk

Eyal Ofek

Microsoft Research Asia

Long Quan

Hong Kong University of Science and Technology

Harry Shum

Microsoft Research Asia

Wednesday, 3 August

8:30 - 10:15 am

Room 407

Kobito: Virtual Brownies

Virtual Canoe: Real-Time Realistic

Water Simulation for Haptic Interaction

Virtual Hang-Gliding Over Rio De Janeiro

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