Hall B
Session Chair: Mathieu Desbrun, California Institute of Technology
The University of British Columbia
Stanford University and Industrial Light & Magic
Stanford University and Intel Corporation
Stanford University and Industrial Light & Magic
Carnegie Mellon University
University of North Carolina at Chapel Hill
Walt Disney Feature Animation
University of North Carolina at Chapel Hill
Petree Hall C
How and when do academic research ideas make their way into feature animation and visual effects production facilities? What kinds of graphics research ideas have made good production tools, and how are they transformed by practical experience and needs? What pressing production issues should be considered in academic circles? To what extent is the industry using standardized tools, which might be slowing adoption of new techniques? How are intellectual property issues resolved? How could academia and industry work together more closely to bridge the gaps? Panelists from academia and production explore these and other issues in this vital relationship.
Room 515B
Session Chair: Eric Haines, Autodesk, Inc.
A new class of textures with simple algorithms for synthesis and controllability: Time-varying textures, in which appearance evolves over time. A database of these textures is being created.
Columbia University
senrique (at) cs.columbia.edu
Yale University
Columbia University
Yale University
Columbia University
Standard tri-linear filtering blurs road signs and similar items excessively. We use a single-channel MIP map of small size and an efficient pixel shader to significantly improve bi-level textures.
Hochschule Bremen
jlovisca (at) informatik.hs-bremen.de
A novel process to control skin melanin texture over a continuous range. The process is implemented on graphics hardware and can achieve real-time processing for live video streams.
Chiba University, PRESTO Japan Science and Technology
Corporation
tsumura (at) faculty.chiba-u.jp
Chiba University
Kao Corporation
Chiba University
A near-regular-texture-based approach for dynamic texture replacement in video that preserves geometric and lighting effects on the original texture.
Carnegie Mellon University
wclin (at) cs.cmu.edu
Carnegie Mellon University
Room 511 AB
Session Chair: Hanspeter Pfister, Mistubishi Electric Research Laboratories (MERL) .
A new automated technique for character animation from motion-capture data that does not require global information (skeleton) and can be applied directly to animating mesh models.
The University of British Columbia
vlady (at) cs.ubc.ca
The University of British Columbia
Combining graph-cut-based methods for surface selection and detail transfer to provide a fast and flexible system for reusing geometry and texture across 3D surfaces.
University of Illinois at Urbana-Champaign
zelinka (at) uiuc.edu
University of Illinois at Urbana-Champaign
A new method that uses knowledge about tree structures and allometric theory to produce full polygonal models of range-scanned trees, without suffering from the inherent incompleteness of such data.
University of Minnesota
hxu (at) cs.umn.edu
University of Minnesota
Capture and reuse of interaction is improved by measuring both forces and motion. Assuming that captured motion emulated impedance-based control, the technique computes compliances from capture data and retargets via simulation.
The University of British Columbia
kry (at) cs.rutgers.edu
Rutgers University
Room 407
Planetary Collegium, University of Plymouth
Director, ZeroOne: The Network
Director, ISEA2006 Symposium +
ZeroOne San Jose: A Global Festival of Art on the Edge
Curator of Digital Media/Director of New
Media Projects
The American Museum of the Moving Image
Curator of Media Art in the Images and Technology Gallery of The Tokyo Museum of Photography
Artistic Director, Ars Electronica
Artistic Director, Ars Electronica