Wednesday, 3 August

2:30 - 3:30 pm

Wednesday, 3 August

2:30 - 3:30 pm

Room 502B


3D computer animation is a very challenging subject to teach and to learn because it requires a seamless blend of artistic and technical skills. In the last few years, online education has made major strides in other fields, providing previously impossible educational opportunities to thousands of students. Application of online technologies can improve instructional quality, reduce costs, increase accessibility (particularly to non-traditional students), and provide flexibility for both faculty and students.

To date, however, relatively few institutions have offered 3D animation courses online. This panel presents a group of educators and professionals from a wide variety of practices and perspectives to discuss the challenges: some who currently teach 3D online, some who teach mostly in traditional classroom settings, and others who supplement place-based education with online elements.

Tereza Flaxman

Rochester Institute of Technology
tflaxman (at)

Jeremy Cantor

Sony Pictures Imageworks

Perry Harovas

XVIVO Digital Animation

William J. Joel

West Connecticut State University

Shawn Kelly

Industrial Light & Magic

Wednesday, 3 August

2:30 - 3:30 pm

Room 505

Jeffrey Rowe

Jrowe (at)