Wednesday, 3 August

1:45 - 3:30 pm

Wednesday, 3 August

1:45 - 3:30 pm

Room 515B

The User-Interface Software and Technology Symposium and the Symposium on Interactive 3D Graphics and Games are two leading conferences sponsored by ACM SIGGRAPH. Six of the best papers from the most recent UIST and I3D symposia are presented in abbreviated form:

UIST Papers

CrossY: A Crossing-Based Drawing Application

Georg Apitz
François Guimbretière

University of Maryland

Multi-Finger Gestural Interaction with 3D Volumetric Displays

Tovi Grossman
Daniel Wigdor
Ravin Balakrishnan

University of Toronto

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

Blair MacIntyre
Maribeth Gandy
Steven Dow
Jay David Bolter

Georgia Institute of Technology

I3D Papers

Geopostors: A Real-Time Geometry/Impostor Crowd Rendering System

Simon Dobbyn
John Hamill
Keith O'Conor
Carol O'Sullivan

Image Synthesis Group, Trinity College Dublin

Sketching Mesh Deformations

Youngihn Kho
Michael Garland

University of Illinois at Urbana-Champaign

Real-Time Relief Mapping on Arbitrary Polygonal Surfaces

Fábio Policarpo

Paralelo Computação Ltda.

Manuel M. Oliveira
João L. D. Comba

Universidade Federal do Rio Grande do Sul

Wednesday, 3 August

1:45 - 3:30 pm

Petree Hall C

Session Chair: Jovan Popivić, Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory

Adaptive Dynamics of Articulated Bodies

Stephane Redon
Nico Galoppo
Ming C. Lin

University of North Carolina at Chapel Hill

Fast Frictional Dynamics for Rigid Bodies

Danny Kaufman
Timothy Edmunds
Dinesh K. Pai

Rutgers University

Meshless Animation of Fracturing Solids

Mark Pauly

Stanford University

Richard Keiser

Eidgenössische Technische Hochschule Zürich

Bart Adams
Philip Dutré

Katholieke Universiteit Leuven

Markus Gross

Eidgenössische Technische Hochschule Zürich

Leonidas Guibas

Stanford University

Wednesday, 3 August

1:45 - 3:30 pm

Hall B

Session Chair: Diego Gutierrez, Universidad de Zaragoza

Visual Simulation of Wispy Smoke

For the movie "Cursed," Frantic Films needed to replicate the wispy smoke of werewolves touching silver. This sketch describes the techniques and tools developed to do it.

Christopher Batty

Frantic Films
R3B cbatty (at) franticfilms.com

Ben Houston

Neuralsoft

Highway To Hell

For "Constantine," we had to create a highly stylized depiction of hell. A 3D world was rendered with burning sky, crumbling buildings, flying debris, and crawling demons.

Jay Heapy

Tippett Studio
jay (at) tippett.com

Matt Jacobs

Tippett Studio

Cartoony Fluid Animation

Dynamic solutions, while effective, don't easily provide a cartoony style for fluid. We focused on hand-drawn animation choices to help our 3D tools arrive at effective fluid caricature.

Yvett Merino

Walt Disney Feature Animation
yvett.merino (at) disney.com

Peter DeMund

Walt Disney Feature Animation

Surfing Zebra, A "Madagascar" Effects Breakdown

The production elements and techniques used to create drama through ever-changing patterns in foam and spray as a wave breaks, spills, and hurtles a surfing zebra towards the Madagascar shore.

Marty Usiak

PDI/DreamWorks
musiak (at) pdi.com

Matt Baer
Mark Manfrey
David Hart

PDI/DreamWorks

Wednesday, 3 August

1:45 - 3:30 pm

Room 511AB

Session Chair: Wendy Ju, Stanford University

Enhanced Eyes for Better Gaze Awareness in Mixed Reality

Enhanced eyes restore gaze awareness in a shared mixed-reality space. Three schemes are proposed and evaluated: controlling highlight, deforming eyelids, and adjusting rotation angle of eyeballs.

Keisuke Tateno

University of Tsukuba
tateno (at) image.esys.tsukuba.ac.jp

Masayuki Takemura
Yuichi Ohta

University of Tsukuba

A Car-Navigation System Based on Augmented Reality

A display method for car-navigation systems based on an augmented-reality technique.

Hiroaki Sawano

Waseda University
sawano (at) suou.waseda.jp

Minoru Okada

Waseda University

Enabling View-Dependent Stereoscopic Projection in Real Environments

How to enable view-dependent stereoscopic projection on ordinary surfaces in everyday environments. Display configurations for AR/VR applications that require permanent and artificial projection canvases might become unnecessary.

Oliver Bimber

Bauhaus-Universität Weimar
bimber (at) uni-weimar.de

Gordon Wetzstein
Andreas Emmerling
Christian Nitschke

Bauhaus-Universität Weimar

Immersive Virtual Studio

A natural-image screen composition of real object and virtual space was achieved using transmission retro-reflection material, projectors, and coaxial infrared rays.

Hideki Mitsumine

NHK Science and Technical Research Laboratories
mitsumine.h-gk (at) nhk.or.jp

Wednesday, 3 August

1:45 - 3:30 pm

Room 407

Moderator

Dr. Edward A. Shanken

Savannah College of Art & Design

 

Featured Panelists

Perry Hoberman

University of Southern California

Liggorano/Reed

Pureproducts.com

David Lu

Futurefarmers.com

Mark David Hosale

John Thompson