Room 515B
The User-Interface Software and Technology Symposium and the Symposium on Interactive 3D Graphics and Games are two leading conferences sponsored by ACM SIGGRAPH. Six of the best papers from the most recent UIST and I3D symposia are presented in abbreviated form:
University of Maryland
University of Toronto
Georgia Institute of Technology
Image Synthesis Group, Trinity College Dublin
University of Illinois at Urbana-Champaign
Paralelo Computação Ltda.
Universidade Federal do Rio Grande do Sul
Petree Hall C
Session Chair: Jovan Popivić, Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory
University of North Carolina at Chapel Hill
Rutgers University
Stanford University
Eidgenössische Technische Hochschule Zürich
Katholieke Universiteit Leuven
Eidgenössische Technische Hochschule Zürich
Stanford University
Hall B
Session Chair: Diego Gutierrez, Universidad de Zaragoza
For the movie "Cursed," Frantic Films needed to replicate the wispy smoke of werewolves touching silver. This sketch describes the techniques and tools developed to do it.
Frantic Films
R3B cbatty (at) franticfilms.com
Neuralsoft
For "Constantine," we had to create a highly stylized depiction of hell. A 3D world was rendered with burning sky, crumbling buildings, flying debris, and crawling demons.
Tippett Studio
jay (at) tippett.com
Tippett Studio
Dynamic solutions, while effective, don't easily provide a cartoony style for fluid. We focused on hand-drawn animation choices to help our 3D tools arrive at effective fluid caricature.
Walt Disney Feature Animation
yvett.merino (at) disney.com
Walt Disney Feature Animation
The production elements and techniques used to create drama through ever-changing patterns in foam and spray as a wave breaks, spills, and hurtles a surfing zebra towards the Madagascar shore.
PDI/DreamWorks
musiak (at) pdi.com
PDI/DreamWorks
Room 511AB
Session Chair: Wendy Ju, Stanford University
Enhanced eyes restore gaze awareness in a shared mixed-reality space. Three schemes are proposed and evaluated: controlling highlight, deforming eyelids, and adjusting rotation angle of eyeballs.
University of Tsukuba
tateno (at) image.esys.tsukuba.ac.jp
University of Tsukuba
A display method for car-navigation systems based on an augmented-reality technique.
Waseda University
sawano (at) suou.waseda.jp
Waseda University
How to enable view-dependent stereoscopic projection on ordinary surfaces in everyday environments. Display configurations for AR/VR applications that require permanent and artificial projection canvases might become unnecessary.
Bauhaus-Universität Weimar
bimber (at) uni-weimar.de
Bauhaus-Universität Weimar
A natural-image screen composition of real object and virtual space was achieved using transmission retro-reflection material, projectors, and coaxial infrared rays.
NHK Science and Technical Research Laboratories
mitsumine.h-gk (at) nhk.or.jp
Room 407
Savannah College of Art & Design
University of Southern California
Pureproducts.com
Futurefarmers.com