Wednesday, 3 August

10:30 am - 5:30 pm

Room 502A

Agent-Based Models in Stereoscopic 3D

Agent-based modeling (ABM) is a new strategy for the mathematical sciences. At least one ABM programming environment, NetLogo, includes 3D capability. This project combines NetLogo3D and stereo 3D display technology into a scientific visualization system for mathematics and scientific communication, research, and teaching.

Ralph Abraham

Visual Math Institute
abraham (at) vismath.org

John Miller
Michael Miller

Enter Network Corporation

Computer Graphics as a Space Journey and as a Murder Mystery

Story-centered curriculum is a novel method of instruction that is well suited for online learning, where the physical presence of the instructor is minimal or non-existent. In this new introductory course on computer graphics, students participate as actors in two stories. In the first story, the student is a member of a NASA simulation team that is building virtual reality models for a space journey. In the second story, the student is a detective investigating a murder in a museum.

Kiran Varanasi

International Institute of Information Technology

The Convertible Podium: A Rich Media Teaching Tool for Next-Generation Classrooms

Rich media permeates next-generation classrooms. Even today, high-end systems feature a multiplicity of display screens, smart whiteboards, robotic cameras, and smart remote conferencing systems, all intended to support heterogeneous data and document types. Exploiting the capabilities of such a room, however, is a daunting task. Faced with three or more screens, all but a few lecturers opt for simply replicating the same image on all of them.

The Convertible Podium is a central control station for rich media presentations, including multi-screen presentation, networked annotation and document capture, just-in-time printing, and digital multimedia support for teleconferencing. Designed for intelligent presenter support, it is a way station for directing information. The podium also controls the room environment: lights, sound, and projector controls.

Maribeth J. Back

Fuji Xerox Palo Alto Research Lab
mbb (at) media.mit.edu

Game-Based Interaction Technology for Public Aquaria

The Interactive Aquarium addresses how to introduce the benefits of interaction to informal education in environments where direct tactile interaction is not feasible. It does so by using a public aquarium to study and develop novel edutainment approaches and technologies for promoting interactivity. The results include The Virtual Aquarium, Personalizable Dynamic Interaction Panels, Mobile Interaction Panels, and Game-Based Simulation of Deep-Sea Environments.

Peter Stephenson

The Imedia Academy

Pedro Branco
Sara Czyzewicz
L. Miguel Encarnação
Petar Horvatic
Jan Jungclaus
Stephen Lecrenski

The Imedia Academy

Getting Schoolkids Moving: Innovative Technology and PE4life

Many people complain about this generation of children spending too much time with video games. If you include computers, TV, video games, and cell phones, the average child spends 5.5 hours with these distractions on an average day. Technology is often cast as the leading culprit in the current inactivity and obesity crisis, but we are not going to convince the "game generation" to ignore their games.

Interactive video games and corresponding technologies can inspire a new breed of activity, as demonstrated in PE4life Institutes and Programs.

Craig Jonas

PE4life
cjonas (at) pe4life.org

Phil Lawler
Ken Reed

PE4life

Immersive Environment With Perhaps Multiple Characters and 3D Projection

curated - Mark Chavez

mark (at) clone3d.com

It's Virtually Pedagogical: Pedagogical Agents in Mixed Reality Learning Environments

This presentation discusses virtual instructors, pedagogical agents, and pedagogical embodied conversational agents that raise the question: Can virtual instructors replace human instructors? It also demonstrates a functioning prototype of a pedagogical agent, explains its development, summarizes its software and system architecture, and discusses its ability to provide instruction based on standard pedagogical techniques.

Jayfus Doswell

George Mason University
doswellj (at) hotmail.com

Moovl: Doodles That Move

curated - Ed Burton

ed (at) soda.co.uk

Moving Pictures: Looking Out/Looking In

In this paper, the authors present a robust, tangible, multi-user system that invites young users to create, explore, manipulate, and share video content with others. Moving Pictures enables a meaningful, spontaneous, and collaborative approach to video creation, selection, and sequencing.

Cati Vaucelle

Massachusetts Institute of Technology
cati (at) media.mit.edu

Diana Africano

Ume University

Glorianna Davenport

Massachusetts Institute of Technology

Oskar Fjellstrom

Ume University

Mikael Wiberg

Ume University

NASA World Wind

Zoom from satellite altitude to any place on Earth. Use high-resolution LandSat imagery and Shuttle Radar Topography Mission elevation data to experience Earth terrain (or any other planet) in visually rich 3D.. Virtually visit anyplace in the world. Look across the Andes, into the Grand Canyon, over the Alps or along the Sahara.

World Wind dynamically delivers terabytes of NASA data from publicly available NASA servers, something that was only possible on $250,000 SGI systems just a few years ago. World Wind also delivers daily planetary datasets for global cloud cover, precipitation, temperature, barometric pressure, and the very latest planetary imagery from NASA's Terra and Aqua satellites and planetary-scale animations from the NASA Scientific Visualization Studio.

Patrick Hogan

National Aeronautics and Space Administration (NASA)
hogan (at) nasa.gov

Chris Maxwell
Randy Kim

NASA

Wonderwalls: Playful Peer-to-Expert and Peer-to-Peer Collaborative Learning Spaces

Wonderwalls connect learners, teachers, and outside experts in real time and asynchronously to persistent, playful, moderated, spatial communication environments designed for collaborative learning. Participants compose or upload and position text or graphical "post-its" on the Wonderwall. The moderator or teacher or expert can attach answers to posts and stream real-time audio.

Wonderwalls are currently used extensively by elementary school classes to connect the class with "Dr. Norm " they follow up on science field trips to the Children's Garden. When fourth graders voluntarily log in over the weekend to do more science, teachers smile. Wonderwalls are also used in graduate online and face-to-face classes. One of the participation assignments each week is for students to visit the Wonderwall to post things they wonder about from that week's readings. They are also encouraged to whimsically yet plausibly impersonate the textbook authors.

Carrie Heeter

Michigan State University
heeter (at) msu.edu

Norm Lownds
Ben Rhodes

Michigan State University