Wednesday, 3 August

10:30 am - 12:15 pm

Wednesday, 3 August

10:30 am - 12:15 pm

Hall B

Session Chair: John Anderson, Pixar Animation Studios

Animating Gases With Hybrid Meshes

Bryan E. Feldman
James F. O'Brien
Bryan M. Klinger

University of California, Berkeley

A Vortex Particle Method for Smoke, Water, and Explosions

Andrew Selle

Stanford University and Intel Corporation

Nick Rasmussen

Industrial Light & Magic

Ronald Fedkiw

Stanford University and Industrial Light & Magic

Discontinuous Fluids

Jeong-Mo Hong
Chang-Hun Kim

Korea University

Water Drops on Surfaces

Huamin Wang
Peter J. Mucha
Greg Turk

Georgia Institute of Technology

Wednesday, 3 August

10:30 am - 12:15 pm

Petree Hall C

Processing power is increasing as fast as player expectations, which raises far more questions than answers:

In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.


Stephen Gray

Electronic Arts


Eric Armstrong

Electronic Arts Canada

Gregory Garvey

Quinnipiac University

Andrew Stern

Frank Vitz

Electronic Arts

Wednesday, 3 August

10:30 am - 12:15 pm

Room 511AB

Session Chair: Hanspeter Pfister, Mistubishi Electric Research Laboratories (MERL)

Unconstrained Spherical Parameterization

A simple modification makes traditional planar parameterization methods work on the sphere, without having to introduce additional distortion by specifying artificial constraints.

Ilja Friedel

California Institute of Technology
ilja (at)

Peter Schröder
Mathieu Desbrun

California Institute of Technology

Combining Metrics for Mesh Simplification and Parameterization

A mesh simplification strategy for generating polygonal meshes with well-shaped faces in the presence of constraints. This sketch introduces a novel combination of metrics to drive the simplification process.

Jordan Smith

IBM T.J. Watson Research Center
smithpj (at)

Ioana Boier-Martin IBM T.J.

Watson Research Center

Streaming Compression of Triangle Meshes

This radical departure from the traditional approach to mesh compression proposes a scheme that incrementally encodes a mesh in the order vertices and gives triangles to the compressor.

Martin Isenburg

University of North Carolina at Chapel Hill
isenburg (at)

Peter Lindstrom

Lawrence Livermore National Laboratory

Jack Snoeyink

University of North Carolina at Chapel Hill

Predictive Point-Cloud Compression

A single-resolution compression technique for point clouds that can exploit fine-scale structures as they arise in 3D scans and resampled data.

Stefan Gumhold

Max-Planck-Institut für Informatik
gumhold (at)

Zachi Karni
Martin Isenburg
Hans-Peter Seidel

Max-Planck-Institut für Informatik

Wednesday, 3 August

10:30 am - 12:15 pm

Room 515B

Session Chair: Joe Kniss, University of Utah

Manipulating Volumetric Abstractions to Match Color Perception Between Dissimilar Gamuts

A novel interactive technique for leveraging GPU acceleration, designed to efficiently refine procedurally generated color transformations to attain a perceptually accurate match between devices of significantly disparate gamuts.

Dominic Glynn

C.O.R.E Feature Animation
dominic.glynn (at)

John Carey
Zoe Glynn

C.O.R.E Feature Animation

Perceptually Based Image Rendering of Art Paintings

A method for perceptually based image rendering of art paintings on a display device by considering surface properties and chromatic adaptation for the purpose of the total digital archive.

Shoji Tominaga

Osaka Electro-Communication University
shoji (at)

Mariko Nakagawa

Osaka Electro-Communication University

Norihiro Tanaka

Nagano University

A Human Eye Retinal Cone Synthesizer

A new algorithm models the growth of the five million cones in the human eye's retina. The position, size, shape, and orientation of each cone are modeled individually.

Michael F. Deering

deeringm (at)

Spatio-Temporal Video Warping

A new framework for spatio-temporal warping of video, with a focus on one novel effect: the spatio-temporal magnifying glass, which is particularly well-suited for instant replays in sports broadcasts.

Alex Rav-Acha
Yael Pritch
Dani Lischinski
Shmuel Peleg

The Hebrew University