Hall B
Session Chair: John Anderson, Pixar Animation Studios
University of California, Berkeley
Stanford University and Intel Corporation
Industrial Light & Magic
Stanford University and Industrial Light & Magic
Korea University
Georgia Institute of Technology
Petree Hall C
Processing power is increasing as fast as player expectations, which raises far more questions than answers:
In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.
Electronic Arts
Electronic Arts Canada
Quinnipiac University
InteractiveStory.net
Electronic Arts
Room 511AB
Session Chair: Hanspeter Pfister, Mistubishi Electric Research Laboratories (MERL)
A simple modification makes traditional planar parameterization methods work on the sphere, without having to introduce additional distortion by specifying artificial constraints.
California Institute of Technology
ilja (at) cs.caltech.edu
California Institute of Technology
A mesh simplification strategy for generating polygonal meshes with well-shaped faces in the presence of constraints. This sketch introduces a novel combination of metrics to drive the simplification process.
IBM T.J. Watson Research Center
smithpj (at) us.ibm.com
Watson Research Center
This radical departure from the traditional approach to mesh compression proposes a scheme that incrementally encodes a mesh in the order vertices and gives triangles to the compressor.
University of North Carolina at Chapel Hill
isenburg (at) cs.unc.edu
Lawrence Livermore National Laboratory
University of North Carolina at Chapel Hill
A single-resolution compression technique for point clouds that can exploit fine-scale structures as they arise in 3D scans and resampled data.
Max-Planck-Institut für Informatik
gumhold (at) uni-tuebingen.de
Max-Planck-Institut für Informatik
Room 515B
Session Chair: Joe Kniss, University of Utah
A novel interactive technique for leveraging GPU acceleration, designed to efficiently refine procedurally generated color transformations to attain a perceptually accurate match between devices of significantly disparate gamuts.
C.O.R.E Feature Animation
dominic.glynn (at) gmail.com
C.O.R.E Feature Animation
A method for perceptually based image rendering of art paintings on a display device by considering surface properties and chromatic adaptation for the purpose of the total digital archive.
Osaka Electro-Communication University
shoji (at) tmlab.osakac.ac.jp
Osaka Electro-Communication University
Nagano University
A new algorithm models the growth of the five million cones in the human eye's retina. The position, size, shape, and orientation of each cone are modeled individually.
deeringm (at) acm.org
A new framework for spatio-temporal warping of video, with a focus on one novel effect: the spatio-temporal magnifying glass, which is particularly well-suited for instant replays in sports broadcasts.
The Hebrew University