Tuesday, 2 August

1:45 - 3:30 pm

Tuesday, 2 August

1:45 - 3:30 pm

Room 501AB

Level: Intermediate

Tutorial

Recent open-source research initiatives have created new APIs for complex data analysis. Combined with computer graphics, these tools become powerful applications for computer-assisted medicine. This tutorial covers medical applications, data analysis, and visualization, and touches on the policies and digital infrastructure for engaging in open-source software development.

Prerequisites

A good working knowledge of basic 3D computer graphics and an understanding of the basic principles of image processing. Some familiarity with medical terminology or experience working on a clinical project is useful, but not necessary.

Intended Audience

Members of the graphics community who are interested in expanding their research directions toward medicine. Researchers interested in learning about the rewards and difficulties of working on open-source 3D visualization software in medical applications.

Organizer

Luis Ibanez

Kitware Inc.

Lecturers

Stephen Aylward

University of North Carolinea at Chapel Hill

Gordon Kindlmann

Brigham and Women's Hospital

Tuesday, 2 August

1:45 - 3:30 pm

Petree Hall C

Session Chair: Heung-Yeung Shum, Microsoft Research Asia

Parallel Controllable Texture Synthesis

Sylvain Lefebvre
Hugues Hoppe

Microsoft Research

Texture Design Using a Simplicial Complex of Morphable Textures

Wojciech Matusik

Mitsubishi Electric Research Laboratories (MERL)

Matthias Zwicker
Frédo Durand

Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory

Texture Optimization for Example-Based Synthesis

Vivek Kwatra
Irfan Essa
Aaron F. Bobick
Nipun Kwatra

Georgia Institute of Technology

Wavelet Noise

Rob Cook
Tony DeRose

Pixar Animation Studios

Tuesday, 2 August

1:45 - 3:30 pm

Hall A

Session Chair: Szymon Rusinkiewicz, Princeton University

Fourier Slice Photography

Ren Ng

Stanford University

Dual Photography

Pradeep Sen
Billy Chen
Gaurav Garg

Stanford University

Stephen R. Marschner

Cornell University

Mark Horowitz
Marc Levoy
Hendrik P. A. Lensch

Stanford University

Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination

Andreas Wenger
Andrew Gardner
Chris Tchou
Jonas Unger
Tim Hawkins
Paul Debevec

University of Southern California, Institute for Creative Technologies

High-Performance Imaging Using Large Camera Arrays

Bennett Wilburn

Stanford University

Neel Joshi

University of California, San Diego

Vaibhav Vaish
Eino-Ville Talvala
Emilio Antunez
Adam Barth
Andrew Adams
Mark Horowitz
Marc Levoy

Stanford University

 

Tuesday, 2 August

1:45 - 3:30 pm

Room 502B

In recent years, the open-source movement has increased dramatically. Harnessing the power of thousands of developers and testers has proven successful, to varying degrees, in developing operating systems, graphics applications, and web tools, including Linux, POV-Ray, Blender, Gimp, and Apache. In this session, developers of open-source software, in-house proprietary software, and commercial software, and practitioners who encounter all kinds of software discuss whether the open-source model is relevant and useful to the graphics community. Does the model of proprietary application research, development, and usage serve the industry better? Or will commercial facilities continue to primarily choose off-the-shelf solutions? Can all models work together?

Moderator

Gil Irizarry

Conoa, Inc.

Panelists

Florian Kainz

Industrial Light & Magic

James Mainard

DreamWorks Animation

Daniel Maskit

Digital Domain

Ton Roosendaal

Blender Foundation

William Schroeder

Kitware, Inc.

Tuesday, 2 August

1:45 - 3:30 pm

Room 515B

Session Chair: Cassidy Curtis, DreamWorks Animation

Non-Photorealistic Motion Blur for 3D Animation

Defining motion blur in cel animation as non-photorealistic motion blur and in computer animation as photorealistic motion blur.

Syoichi Obayashi

Saitama University
obayasi_s (at) ke.ics.saitama-u.ac.jp

Kunio Kondo

Saitama University

Toshihiro Konma
Ken-ichi Wamoto

Shobi University

Stylizing 2.5D Video

A system for taking video with depth information (2.5D video) and producing temporally coherent non-photorealistic animations with strong depth cues.

Noah Snavely

University of Washington
snavely (at) cs.washington.edu

Larry Zitnick
Sing Bing Kang
Michael Cohen

Microsoft Research

Interactive Design and Visualization of Tensor Fields on Surfaces

A framework for interactive design and display of second-order symmetric tensor fields on 3D surfaces, with applications in painterly rendering and pen-and-ink sketches.

Eugene Zhang

Oregon State University
zhange (at) cs.orst.edu

James Hays

Carnegie Mellon University

Greg Turk

Georgia Institute of Technology

Geometric Clustering for Line Drawing Simplification

A new approach to simplification of line drawings that maintains the morphological structure of the original drawing while decreasing the number of lines.

Pascal Barla

ARTIS GRAVIR/IMAG INRIA
Pascal.Barla (at) imag.fr

Jolle Thollot
François X. Sillion

ARTIS GRAVIR/IMAG INRIA

Tuesday, 2 August

1:45 - 3:30 pm

Hall B

Session Chair: Apurva Shah, Pixar Animation Studios

Modeling and Rendering of Clouds on "Stealth"

"Stealth" required new techniques for modeling cloud details and a pipeline for rendering large voxel volumes efficiently. This sketch summarizes these new systems for generating photorealistic cloudscapes.

Joshua Krall

Digital Domain
joshuakrall (at) pobox.com

Cody Harrington

Digital Domain

It's Not Wise to Upset a Wookiee

In "Star Wars Episode 3," the wookiee planet of Kashyyyk was populated using a completely ambient lighting solution for rendering the hair and by retargeting the hair simulations.

Tim Fortenberry

Industrial Light & Magic
tfort (at) ilm.com

Pat Conran

Industrial Light & Magic

Shader Compositing on "Stealth"

An exploration of using a compositor as a major part of the lighting pipeline by delegating many of the shader's tasks to the compositor.

Chris Harvey

Digital Domain
charvey (at) d2.com

Esdras Varagnolo
Hanzhi Tang
Ryan Vance

Digital Domain

Space Battle Pyromania

How the artists and researchers at Industrial Light & Magic created large-scale pyrotechnics for the opening space battle in "Star Wars: Episode 3."

Willi Geiger

Industrial Light & Magic
wgeiger (at) ilm.com

Nick Rasmussen

Samir Hoon

Industrial Light & Magic

Ron Fedkiw

Stanford University/Industrial Light & Magic

Tuesday, 2 August

1:45 - 3:30 pm

Room 407

Moderator

Roy Ascott

Planetary Collegium, University of Plymouth

A Transformational Object: Artistic Authorship and the Phenomenal Aesthetics of New Media

Stephanie Owens

Parsons School of Design

Doing Interface Ecology: The Practice of Metadisciplinary

Andruid Kerne

Texas A&M University

Dare to be Digital: Japan's Pioneering Contributions to Today's International Art and Technology Movement

Jean Ippolito

University of Hawaii at Hilo