SIGGRAPH
2005
Tuesday, 2 August
1:45 - 3:30 pm
Tuesday, 2 August
1:45 - 3:30 pm
Room 501AB
- Course 33: Hot Topics in 3D Medical Visualization
Level: Intermediate
Tutorial
Recent open-source research initiatives have created new APIs for complex data analysis. Combined with computer graphics, these tools become powerful applications for computer-assisted medicine. This tutorial covers medical applications, data analysis, and visualization, and touches on the policies and digital infrastructure for engaging in open-source software development.
Prerequisites
A good working knowledge of basic 3D computer graphics and an understanding of the basic principles of image processing. Some familiarity with medical terminology or experience working on a clinical project is useful, but not necessary.
Intended Audience
Members of the graphics community who are interested in expanding their research directions toward medicine. Researchers interested in learning about the rewards and difficulties of working on open-source 3D visualization software in medical applications.
Organizer
Luis Ibanez
Kitware Inc.
Lecturers
Stephen Aylward
University of North Carolinea at Chapel Hill
Gordon Kindlmann
Brigham and Women's Hospital
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Tuesday, 2 August
1:45 - 3:30 pm
Petree Hall C
- Papers:
Texture Synthesis
Session Chair:
Heung-Yeung Shum, Microsoft Research Asia
Parallel Controllable Texture Synthesis
Sylvain Lefebvre
Hugues Hoppe
Microsoft Research
Texture Design Using a Simplicial Complex of Morphable Textures
Wojciech Matusik
Mitsubishi Electric Research Laboratories (MERL)
Matthias Zwicker
Frédo Durand
Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory
Texture Optimization for Example-Based Synthesis
Vivek Kwatra
Irfan Essa
Aaron F. Bobick
Nipun Kwatra
Georgia Institute of Technology
Wavelet Noise
Rob Cook
Tony DeRose
Pixar Animation Studios
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Tuesday, 2 August
1:45 - 3:30 pm
Hall A
- Papers:
Capturing Reality I
Session Chair: Szymon Rusinkiewicz, Princeton University
Fourier Slice Photography
Ren Ng
Stanford University
Dual Photography
Pradeep Sen
Billy Chen
Gaurav Garg
Stanford University
Stephen R. Marschner
Cornell University
Mark Horowitz
Marc Levoy
Hendrik P. A. Lensch
Stanford University
Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination
Andreas Wenger
Andrew Gardner
Chris Tchou
Jonas Unger
Tim Hawkins
Paul Debevec
University of Southern California, Institute for Creative Technologies
High-Performance Imaging Using Large Camera Arrays
Bennett Wilburn
Stanford University
Neel Joshi
University of California, San Diego
Vaibhav Vaish
Eino-Ville Talvala
Emilio Antunez
Adam Barth
Andrew Adams
Mark Horowitz
Marc Levoy
Stanford University
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Tuesday, 2 August
1:45 - 3:30 pm
Room 502B
- Panel: The Open-Source Movement and the Graphics Community: How Can Open-Source, Third Party, and Proprietary Software Models Coexist?
In recent years, the open-source movement has increased dramatically. Harnessing the power of thousands of developers and testers has proven successful, to varying degrees, in developing operating systems, graphics applications, and web tools, including Linux, POV-Ray, Blender, Gimp, and Apache. In this session, developers of open-source software, in-house proprietary software, and commercial software, and practitioners who encounter all kinds of software discuss whether the open-source model is relevant and useful to the graphics community. Does the model of proprietary application research, development, and usage serve the industry better? Or will commercial facilities continue to primarily choose off-the-shelf solutions? Can all models work together?
Moderator
Gil Irizarry
Conoa, Inc.
Panelists
Florian Kainz
Industrial Light & Magic
James Mainard
DreamWorks Animation
Daniel Maskit
Digital Domain
Ton Roosendaal
Blender Foundation
William Schroeder
Kitware, Inc.
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Tuesday, 2 August
1:45 - 3:30 pm
Room 515B
- Sketches: Artistic Depiction
Session Chair: Cassidy Curtis, DreamWorks Animation
Non-Photorealistic Motion Blur for 3D Animation
Defining motion blur in cel animation as non-photorealistic motion blur and in computer animation as photorealistic motion blur.
Syoichi Obayashi
Saitama University
obayasi_s (at) ke.ics.saitama-u.ac.jp
Kunio Kondo
Saitama University
Toshihiro Konma
Ken-ichi Wamoto
Shobi University
Stylizing 2.5D Video
A system for taking video with depth information (2.5D video) and producing temporally coherent non-photorealistic animations with strong depth cues.
Noah Snavely
University of Washington
snavely (at) cs.washington.edu
Larry Zitnick
Sing Bing Kang
Michael Cohen
Microsoft Research
Interactive Design and Visualization of Tensor Fields on Surfaces
A framework for interactive design and display of second-order symmetric tensor fields on 3D surfaces, with applications in painterly rendering and pen-and-ink sketches.
Eugene Zhang
Oregon State University
zhange (at) cs.orst.edu
James Hays
Carnegie Mellon University
Greg Turk
Georgia Institute of Technology
Geometric Clustering for Line Drawing Simplification
A new approach to simplification of line drawings that maintains the morphological structure of the original drawing while decreasing the number of lines.
Pascal Barla
ARTIS GRAVIR/IMAG INRIA
Pascal.Barla (at) imag.fr
Jolle Thollot
François X. Sillion
ARTIS GRAVIR/IMAG INRIA
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Tuesday, 2 August
1:45 - 3:30 pm
Hall B
- Sketches: Production Rendering
Session Chair:
Apurva Shah, Pixar Animation Studios
Modeling and Rendering of Clouds on "Stealth"
"Stealth" required new techniques for modeling cloud details and a pipeline for rendering large voxel volumes efficiently. This sketch summarizes these new systems for generating photorealistic cloudscapes.
Joshua Krall
Digital Domain
joshuakrall (at) pobox.com
Cody Harrington
Digital Domain
It's Not Wise to Upset a Wookiee
In "Star Wars Episode 3," the wookiee planet of Kashyyyk was populated using a completely ambient lighting solution for rendering the hair and by retargeting the hair simulations.
Tim Fortenberry
Industrial Light & Magic
tfort (at) ilm.com
Pat Conran
Industrial Light & Magic
Shader Compositing on "Stealth"
An exploration of using a compositor as a major part of the lighting pipeline by delegating many of the shader's tasks to the compositor.
Chris Harvey
Digital Domain
charvey (at) d2.com
Esdras Varagnolo
Hanzhi Tang
Ryan Vance
Digital Domain
Space Battle Pyromania
How the artists and researchers at Industrial Light & Magic created large-scale pyrotechnics for the opening space battle in "Star Wars: Episode 3."
Willi Geiger
Industrial Light & Magic
wgeiger (at) ilm.com
Nick Rasmussen
Samir Hoon
Industrial Light & Magic
Ron Fedkiw
Stanford University/Industrial Light & Magic
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Tuesday, 2 August
1:45 - 3:30 pm
Room 407
Moderator
Roy Ascott
Planetary Collegium, University of Plymouth
A Transformational Object: Artistic Authorship and the Phenomenal Aesthetics
of New Media
Stephanie Owens
Parsons School of Design
Doing Interface Ecology: The Practice of Metadisciplinary
Andruid Kerne
Texas A&M University
Dare to be Digital: Japan's Pioneering Contributions to Today's International
Art and Technology Movement
Jean Ippolito
University of Hawaii at Hilo
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