Hall J, Room 2
Autodesk Media and Entertainment
3ds Max is widely used as a platform for development of custom tools, exporters, and plug-ins. This session, presented by engineers from the 3ds Max development team, outlines the best techniques and practices for unlocking the power of 3ds Max at the lowest levels. Specific areas of focus include IGame, IGameExporter XML, Mental Ray shaders, Direct X, ASHLI, custom max materials, and a variety of other foundational issues. Anyone who uses writing tools on top of the 3ds Max framework will gain valuable insight from this session and the ability to interact directly with members of the development team.
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Hall J, Room 1
SGI
SGI and ATI look beyond today's top graphics products and provide insight into their near-term and long-term product plans, highlighting opportunities for users and developers to get a jump on tomorrow's problems with the latest scalable computing and visualization technology. Speaker
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